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Re: [ORE] Self Only on Useful Quality?

When running WT, I assume that "self" is an acceptable target for any Quality (unless Flawed otherwise).  I also assume that "Self" includes clothes, etc. without requiring additional qualities for self-only Invisibility, or No Physics on movement powers.  "Doesn't affect gear" or "only works when naked" would be fine If/Then -1 Flaws, IMHO.
 
For example, the Fantastic Four's powers (except the Thing) are incompatible with clothes, but they have cheap Foci for "unstable molecule" costumes that sync with their powers.  I wouldn't generally consider them the norm, though; I'd let them Flaw their self-only powers down for it.
 
-- Daniel
 


On Mon, Oct 28, 2013 at 6:54 AM, Allan Goodall <awgoodall@gmail.com> wrote:
I
think I see what you're saying.

I don't believe it's just for Speed, because Mass and Range also affect "Self". If you have a "project invisibility" power and use the Range capacity, you can affect things up to your range ability, including yourself. If you have the "levitate" power, you could buy it with the Mass capacity and lift yourself and anything you're carrying up to the mass limit.

If you buy those powers with the "Self Only" flaw, it only affects you. You can make yourself invisible, but not any of your clothes or gear. You can levitate yourself, but, again, not your clothes or gear. That's why it's a -3 flaw. Levitating yourself but only when you're naked is a bit limiting.

If you had a power with speed and you bought "Self Only", you are actually prevented from buying the Touch capacity in the rules. After all, you said that super speed could affect only you. If you wanted it to affect you and anything you touch, you'd buy two Useful qualities, one with speed and self only, the other with speed and touch.


On Sat, Oct 26, 2013 at 1:38 PM, Matt <moeheid@gmail.com> wrote:
Is that tacitly just for Speed capacity powers? Otherwise a power that moved you and conferred speed to a target you touch would be -0...

I'm reminded of Superboy's tactile tk, touching someone and sending them flying... 

How does touch+mass work?

-Matt Conlon

On Oct 25, 2013, at 3:48 PM, Allan Goodall <awgoodall@gmail.com> wrote:

The Touch Only flaw is -2. The Power Capacity extra is +2 to add speed, mass and range, and +1 to add Touch.

That's in WT2 and WT2EE.


On Fri, Oct 25, 2013 at 6:20 PM, Matt <moeheid@gmail.com> wrote:
I think we may be talking different editions Allan, my book (wt2ee) has touch as -2. 

-Matt Conlon

On Oct 25, 2013, at 11:57 AM, Allan Goodall <awgoodall@gmail.com> wrote:

I think you're right. That explains why the Power Capacity extra doesn't mention "Self". I think I simply assumed "Self" was a +1 because Touch was +1.

I'll go back to sticking with Godlike. :-)


On Fri, Oct 25, 2013 at 4:34 PM, Matt <moeheid@gmail.com> wrote:
Can I get a page citation for the "Self Capacity" costing 1pt?

In all my readings Defends powers and powers with the Speed capacity affect only the Self, all others are assumed external range or mass as default, Touch reduces range to touch and self limits the power to affecting the self.

In all respects a power that affects only yourself has markedly less utility than a duplicate power that occurs at range and is therefore considered "flawed" to self only.

I thought this was to streamline the idea of character whose powers work on themselves and others: Range includes self and touch, touch includes self, self excludes all but self. 

-Matt Conlon

On Oct 25, 2013, at 8:30 AM, Allan Goodall <awgoodall@gmail.com> wrote:

I think the confusion surrounds the fact that Multiple Actions has the "Self" capacity and the "Self-Only" flaw.

Useful qualities have the Mass, Range, or Speed capacities by default. That's on page 110. However, this version of Useful has the "Self-Only" flaw. That means it loses its
regular capacity and replaces it with the "Self" capacity. This is vague with regard to the wording of the "Self-Only" flaw.

People look at Multiple Actions and wonder how you get to put the "Self-Only" flaw on a power with the "Self" capacity. That's not what's happening here. What you're doing is putting the "Self-Only" flaw on a power that normally has mass, range, or speed, eliminating that capacity and replacing it with self.

Remove "Self-Only" and leave the capacity as "range"
. The power costs 4 (instead of 2), but now you can give your width in dice to other characters. Add the "Self" capacity for a cost of 1, and you can roll multiple actions on yourself, and then use those extra dice to roll multiple actions on extra characters.

(I hope Dustin isn't reading this, because I can totally see his next character...)



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