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Re: [ORE] Digest for cult-...@googlegroups.com - 3 Messages in 2 Topics


     
    Caleb Stokes <stok...@gmail.com> Nov 17 11:54AM -0600  

    You're not doing it wrong, per se. There's just some things the book
    doesn't make super clear for a first-time group.
     
    In a first game of Better Angels, you've got to really encourage use of
    advantages like Surprises, Secrets, and Weapons. And the GM has to be
    generous handing out those bonuses. When that Alchemy roll fails, the
    Natural Philosopher should have a wrench behind his back. They should be
    riffling through the trash of any villains they want to fight the night
    before the battle. In short, characters that want to be effective in early
    stages of the game need to be sneaky, sniveling little assholes. In turn,
    this usually leads to more sin, so they get more powerful more quickly.
     
    But Better Angels isn't really a game about success. It's a game about
    failure, getting tired of failure, cheating to taste success, and in turn
    setting yourself up for greater failures (the ultimate of which is Hell). A
    Venture Bros-esque tone worked best for my players. They didn't crit every
    roll, but when they did fail they had a narrative framework with which to
    build a reaction to that roll.
     
    Failure is also just another motivation to offer up those MD. Demons should
    be using repeated whiffs to lure their humans into a sweetly assured
    success. Sure, the demon gets hurt in the short term, but they don't have
    to turn on the perfection unless the human promises to do something truly
    awful for them. If the human ditches out, that's just all the more reason
    for a demon to turn the powers off at an inopportune time or deny Aspect
    invokation. A promised atrocity traded for a MD can lead to entire subplots
    over extended play.
     
    Another thing you can do is start players off with Devilish Devices. There
    aren't specific rules for it, but one Devilish Device can make even a
    freshly stated-up character feel like a boss. From what you've described,
    it sounds like your players were supervillains already at the time. It
    would make perfect sense that they'd already built some toys.
     
    Finally, a house rule I made is that while I still split character
    generation between two people, I don't do it as written for brand new
    players that haven't read the whole book. A lot of the powers have wonky
    descriptions that don't line up entirely with what their title implies.
    Doing the Power/Aspect and Power/Aspect split between two people that don't
    know the system can lead to ineffective power sets like Arrogance/Ineffable
    Defense (congrats! you're obstinate and unimpressed! super-powers?) or
    defunds the dice pools to make cool powers work. The way I do char. gen.
    for players entirely new to the game is that I let the demon pick all the
    powers and aspects, then I let the human decide how close hell they want to
    be at the beginning of the game with their dice pools. That allows for some
    traditional power-gaming without totally unbalancing the game, and it gets
    people interested enough in the setting and play dynamic that they'll come
    back for traditional character generation and long-term play.
     
    I hope that helps out. Give it another shot. It really is a great game.

Thanks Caleb, that's fantastic!  It makes sense that we ran into a wall now, since our first session was designed to be a quick to get off the ground 'the PCs are a supervillain support group which is in a cafe when someone else takes the waterfront hostage' scenario, so there was no preptime.  We also ran into issues with by-the-book group character generation, so your suggestion would work well.

We figured it was our approach to things which was the problem, because the GM had already had a good experience of the game.  This gives us enough information to try again.  Our problem before was that what we were doing wasn't working, and the dials to mess with in order to get a different result weren't obvious.

Thanks again!

- The Unshaven

 

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