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Re: [ORE] [Wild Talents] How should I deal with horribly cheap invulnerability?

Umm. Dominate? Deactivate that power for a sec, bang. WP attacks are also good. 

-Matt Conlon

On Jan 31, 2014, at 10:33 AM, John Poole <longspeak.teller@gmail.com> wrote:

Doesn't the book specifically address this. I'll tell you how I deal with it as a GM portrayed evil mastermind.

Your hero, INVULNERO, threatens my master plans. Well, he's got a girl friend. I think I'll torture her for a while and send you video of it. Oops. There goes your willpower.  INVULNERO also has a passion for, let's say, classic cars. I think I'll torch his garage, with all his cars in it. Darn, there goes more willpower. Now that Invulnero is at his lowest point, I think he'll be feeling a tad to down to put up much of a fight. But just to be sure, I'll send out my number one henchmen, driving Invulnero's favorite old car, with his girlfriend strapped to the grill. He'll try to run down Invulnero, who, already severely drained of WP, will have to defend himself while watching his favorite girl and his favorite car get repeatedly smashed up.

This works the other way around. PCs can turn the bad guy's loved ones, or get him barred from the car shows he loves so much. Or just grab him and throw cuffs on him. Yeah, you're invulnerable. Have fun being invulnerable in solitary confinement. I hope you're invulnerable to boredom.


John









On Fri, Jan 31, 2014 at 11:17 AM, Christopher Audette <stupidinternet303@gmail.com> wrote:
After tweaking the system for awhile, I discovered something that seems kind of game breaking... namely, this power:

Perfect Invulnerability 2HD (88)
Cost: 22/44/88
Defends+8: Interference +3, Endless +3, Native +1
Useful: Variable Effect +4, If/Then (Only for Variable Effect) -1, If/Then (Variable Effect only for Immunities) -1, Self Only -3, Endless +3, Native +1

This power, on top of providing the immunity to everything Invulnerability does, provides 10 in Hardened HAR for the cost of 88 points.  Obviously, this is the sort of thing that should be considered under the whole "Iron & the glass" section of the book, but I'm more worried about how cheap it makes defenses, given the Defends levels.  How should I deal with something like this?  Write all NPCs with similarly cheap versions of defends and let the players go to town, or forbid a certain amount of Defends levels?

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