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Re: [ORE] Another conversion: When Augment IS the Power

Daniel,

I added an extra Extra just for that, but yes. Basically, the effect I'm looking for would be spending Willpower with the No Upper Limit Extra, except she's spending it on someone else's power.


On Thu, Feb 27, 2014 at 10:29 AM, Daniel Kane <daniel.m.kane@gmail.com> wrote:
iirc Augment dice (and Spray dice, etc.) don't increase capacities, although Augment can add extras like Booster or No Upper Limit.

Is what you're going for pretty much Stella spending Willpower on others' powers as though those powers had No Upper Limit?

~Daniel


On Wed, Feb 26, 2014 at 9:51 PM, Marco Subias <arkhamalum@gmail.com> wrote:
I'd try a build that starts with normal A, D, and U qualities. Then, I'd buy VE with an If/Then (only to match "boosted power") and another of Only to Boost Others' Powers, and also Only For VE. Then, I'd have an extra Extra, so to speak, of Touch that reflects the fact that the quality boosts others when you touch them. 

So, with VE, your quality can adapt to match the power that you want to boost.

So, if you had 10d in A and the recipient's A is 8d, then your power would allow theirs to bump to 10d.

I might even allow you to only have to use 2d in a given quality to bump their power to 10d. You'd have 8d left to use to help others. 

Hotjets


On Wed, Feb 26, 2014 at 3:35 PM, John Poole <longspeak.teller@gmail.com> wrote:
Hey all, looking for a good way to work this. Now, it's an NPC so I could just handwave the effect, but I want to see if I can build it.

Stella possess the ability to allow others to tap into her reserves of Delta Energy (the setting's sole Source).
Stella must touch her intended recipient.
Using this power in the past, she can increased range, damage, lift capacity, speed, and the strength of defenses.
She cannot boost anything that isn't already using some Delta Energy, so for example, she could not help a normal person to anything. I've also in the past judged a PC can't benefit if powers are too "interalized," which could roughly translate to ORE as "Native."
Stella has no other power, so she can't boost herself.
Doing this leaves her drained, needing time to recharge.

Is there a better way to build this than I have below? I have created an Extra for this purpose because I couldn't see a better way. +1 for "Affects Capacities."

Boost Delta(18)
Qualities: A D U
Attacks Extras and Flaws: Augment +4, Affects Capacities +1, Power Capacity (Touch) +1, If/Then ("Delta" Power Only) -1, If/Then (Must Spend Willpower to Match Extras) -1. Capacities: Touch
Defends Extras and Flaws: Augment +4, Affects Capacities +1, Power Capacity (Touch) +1, If/Then ("Delta" Power Only) -1, If/Then (Must Spend Willpower to Match Extras) -1. Capacities: Touch
Useful Extras and Flaws: Augment +4, Affects Capacities +1, Power Capacity (Touch) +1, If/Then ("Delta" Power Only) -1, If/Then (Must Spend Willpower to Match Extras) -1. Capacities: Touch
Effect: Stella may boosts the level of any power of a Delta she's touching, adding dice to any Delta power, hyperstat, or hyperskill, but not to stats, skills, or powers the GM deems "Too Native." This generally means any power that's more physiological than not, but the GM gets the final say. The added dice affect the power capacities of the user. Stella MUST spend willpower to match Extras of the recipient's power, and if she doesn't have any willpower left, she can't use the power.

In play, Stella will have 2d+2wd for a whopping 180 points. That actually gives her more points than I'd planned to give her. Anyone have a more efficient way to do it?



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