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Re: [ORE] Kerberos Club grand campaign

Very impressive!

Djupt imponerad!

/Gustav

Skickat från min iPad

14 apr 2014 kl. 17:07 skrev Shane Ivey <shane.ivey@gmail.com>:

This is brilliant. I am in awe. 

I'd like to compile an index of links to Google translations of each page into English to post on the Arc Dream blog, if that's OK with you, Viktor. 

—Shane




On Mon, Apr 14, 2014 at 12:50 AM, Viktor Eikman <viktor.eikman@gmail.com> wrote:
Any Kerberos fans out there might be interested to know that eight
players and I have completed a 58-session "grand campaign" in the
world of the Kerberos Club, stretching from 1798 to 1874 at a fairly
even pace.

I used a number of Baugh's plot seeds to write everything, but dialled
down the Red and brought in a lot of alternate history thinking, based
loosely on The Difference Engine.

I devised some house rules for long-term character development,
including a version of the sanity system from Nemesis (or Unknown
Armies). Those rules are in English, here:
<http://viktor.eikman.se/fs/kc2011/kc2011_house-rules-v11.pdf>.
There's a character sheet to go with them:
<http://viktor.eikman.se/fs/kc2011/kc2011_pc-sheet-v4.pdf>.

I made a massive amount of other write-ups, some 120,000 words in
total describing the development of the world and the various
adventure plots. That information is in Swedish, but if you want it,
it's also up on the web: <http://viktor.eikman.se/games_kc2011.htm>.

I'm not going to translate all that, but I can take questions if
you're thinking of doing something similar. Perhaps you already have?
The whole campaign took me a little over three years, and was of
course great fun.

Viktor

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Shane Ivey, Arc Dream Publishing
The One Roll Engine and more: www.arcdream.com
Cthulhu Mythos gaming, every quarter: TheUnspeakableOath.com
Is your world worth saving? Join the conspiracy: www.delta-green.com

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