Right now I'd be more inclined to believe I'm missing something than a mistake. Though it was just clarification since I'll hopefully be running a game in this system soon, and one of my players is wanting to do a speedster. Not to that level but in case he ever decided to go that route, or I want to throw a faster speedster at him as a nemesis. Thanks for the reply, really like this system.
On Sunday, 26 April 2015 00:06:14 UTC+1, Shane Ivey wrote:
-- On Sunday, 26 April 2015 00:06:14 UTC+1, Shane Ivey wrote:
I did that table, IIRC. I thought I double-checked everything but it's possible my math was mistaken.On Thu, Apr 23, 2015 at 9:53 PM, William Seaton <wsol...@gmail.com> wrote:--As the topic states, I need some help understanding Booster, specifically it's relation to the Speed capacity. As a heads up I am being a bit pedantic with this but either I'm missing something or at the very least just trying to understand the reasoning. I understand each level of Booster multiplies the capacity by 10, so two levels of Booster would multiply 100, three by 1000 etc. What is confusing me is actually the table illustrating scale, and the stated levels of Booster needed to reach the speed of light with a Miracle with 4 - 6 dice as its dice pool. The stated speed at 4 dice in a power is 20 yards per round, which equates to 20 mph. Thirteen levels of Booster, as it is on the table, shoots the speed well beyond what light actually travels at. Like I said, I'm being pedantic but I'm just trying to understand how it's meant to be thirteen, as even 1 die in a Miracle requires only nine levels to get it past the speed of light.Shane Ivey, Arc Dream Publishing
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