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Re: [ORE] [Wild Talents] Variable Effect Usage

When you take a penalty, you lose a die from your dice pool. You lose hard dice first, then regular dice, then wiggle dice.

From WT2, page 25: 

Penalty Dice
In other situations that are extremely chaotic and
stressful, a particularly difficult action doesn't get a
Difficulty rating, it suffers a penalty die. Each pen-
alty die removes one die from your dice pool before
you roll. Penalty dice remove Hard Dice first, then 
normal dice, then Wiggle Dice.


When using a skill or power, your dice pool with hard dice in it has to include all the hard dice or none of the hard dice. Then you apply penalties, which subtract from the hard dice first, then regular dice, then wiggle dice. 

The wording in Godlike is a little different, but it implies the same thing. The wording on penalties and hard dice:

If you lose dice due to a penalty (such as attacking at
long range or attempting multiple actions), you lose Hard
Dice first, then normal dice when there are no more Hard
Dice, then Wiggle Dice if they're all that's left. 

In neither case does it say that a single penalty to a pool with hard dice drops all the hard dice out of the pool. 

Godlike doesn't even say "you use all the hard dice or none of them". It explains at greater length what hard dice represent (including the fact that it's a hit to vitals, not necessarily a head shot), and that if you want to voluntarily drop hard dice you can, but you have to drop all of them.

On Sun, May 10, 2015 at 5:16 PM, Marco Subias <arkhamalum@gmail.com> wrote:
Where does it say that? Maybe it is in the EE, but I don't see it.

Hotjets


On Sunday, May 10, 2015, John Poole <longspeak.teller@gmail.com> wrote:
Hard Dice are dropped first, but you only have to drop all of them if you voluntarily drop them. If you drop them from penalties, such as for called shots, wounds, or multple actions, you only need to drop the ones for the penality, not all of them.

On Sun, May 10, 2015 at 1:31 PM, Marco Subias <arkhamalum@gmail.com> wrote:
As I recall, hard dice are dropped first, and if you drop one, you have to drop all of them.

If so, you need wiggle dice instead.

Hotjets 

On Thursday, May 7, 2015, 'Uphill Gamer' via Cult of ORE <cult-of-ore@googlegroups.com> wrote:
If I understand the rules correctly, there is a way around it, course it may be pricey. 

If your buy the variable power with several dice, say 2 hard and 5 standard, you can then use the multiple actions rules.  Just drop one die, set aside the hard dice to activate the variable effect and then roll the other four to use the now emulated power.  You could even go really crazy and replace a standard with a wiggle die and then whatever effect you emulate will always garner a success when actually used. 

Seems to work based on RAW, but may not be how it was intended?


On Monday, May 4, 2015 at 9:57:44 PM UTC-4, William Seaton wrote:
Right, I'm trying to understand a couple of things about Variable Effect. I understand that it changes the effect of a power, can be used to add extras and flaws, the original power's extras and flaws fall off when the effect is changed, and you need to roll to activate it. My question is when does the emulated power get used? Is the earliest it can be used next round? 

The second thing is restricting the Power Quality to only be used for Variable Effect. Does that have any influence on when the emulated power can be used?

Thanks for any help in advance.

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