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Re: [ORE] Question on how Duration interacts with certain Extras

On Fri, Jun 12, 2015 at 9:10 PM, Allan Goodall <awgoodall@gmail.com> wrote:
At this point I'm going to let Shane explain Depleted with Duration. :-)



The underlying logic of Duration is, basically, you roll the dice and instead of that roll being your one action for that one round it instead lasts for a while. So every time something comes into contact with your power, it comes into contact with whatever you rolled to activate your power.

Augment and Interference are both consistently pains in the ass because they change fundamental things about the way the dice work in the game. Mix that with duration and yeah, it gets sketchy. Since they change the fundamentals of the dice, they also change how Duration works since Duration just extends the life of a single roll of dice. And on top of that it sounds like we had conflicting interpretations in different places. Mea culpa. 

When in doubt, err on the side of simplicity. Leave the matching dice on the table for the Duration of the power's effect. (Unless there are unhappy ramifications of that and they're escaping me at the moment. It's late.)

Depleted is just "limited number of activations." If you have a six-shooter and each shot has Duration, you can have six things lingering. But again, if it's just free points because Duration makes the limited number of uses irrelevant, then it doesn't count as a Flaw that gives you points. The GM and other players ought to call shenanigans.

-- 
Shane Ivey, Arc Dream Publishing
The One Roll Engine and more: www.arcdream.com
Cthulhu Mythos gaming, every quarter: TheUnspeakableOath.com
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