That's in the main WT2 rulebook too. The confusion comes in with the description of Duration in the main rulebook.
"Two important circumstances change the way Duration works.... The second is if your power doesn't roll for its own effect, but instead augments some other roll using the Augment Extra or impedes some other roll using the Interference Extra."
"...If your Duration power doesn't roll for its own effect but instead affects some other roll, as with the Augment Extra or the Interference Extra, you must roll its dice anew every time it takes effect. After all, you're not rolling to activate a power but to affect some other action."
I dug further into the rules (man, it's been a while since I've gone through Wild Talents; now Godlike on the other hand...). Under the section on Power Duration, the rules say, " You declare its action, roll for it, and it takes effect in the resolve phase."
With that in mind, I'm revising my opinion. It appears that you should roll the dice every time it "takes effect", which would be every combat round that you need to use it, after the opponents' declare an attack on you. The one roll, though, would apply to all attacks in that round, That covers the part under the Interference extra that you quoted, "It applies the same Interference result separately against each opponent that 's affected by your power."
With that in mind, I'm revising my opinion. It appears that you should roll the dice every time it "takes effect", which would be every combat round that you need to use it, after the opponents' declare an attack on you. The one roll, though, would apply to all attacks in that round, That covers the part under the Interference extra that you quoted, "It applies the same Interference result separately against each opponent that 's affected by your power."
On Fri, Jun 12, 2015 at 5:50 PM, John Poole <longspeak.teller@gmail.com> wrote:
Doesn't that mean one roll for the entire duration of the power?I dunno. In the entry for Interference in the Essential Edition, it says,
"Long-Term Interference: A Power Quality that has Interference and also is a long-term effect, through an Extra such as Duration, is an automatic defense or "jinx." It applies the same Interference result separately against each opponent that's affected by your power."JohnOn Fri, Jun 12, 2015 at 11:37 AM, matt <iamafrayed@gmail.com> wrote:I'm in agreement with Allan on all counts.
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