I agree, that is why I was planning the character creation session as a group activity. I figured, as a group, everyone could give their concepts and tweak them as they compare what they wanted with each other. Then I would focus on the actual system side of it all, since I am most familiar with the ruleset.
-- Anyone have any thoughts on the idea of limiting dice instead of points? I feel this may help me limit the power level so as to be appropriate to the setting I wish to run, least that is the hope.
On Wednesday, July 1, 2015 at 7:18:11 PM UTC-4, JeStor wrote:
On Wednesday, July 1, 2015 at 7:18:11 PM UTC-4, JeStor wrote:
Kurt is on to something...or at worst have those who know the system best build the powers at the direction of others. You'll then have a uniform feel and the players can then add their personal touch to things.On Wed, Jul 1, 2015 at 1:01 PM, Kurt <kurt....@gmail.com> wrote:I find it's best to have everyone give you character concepts and then have one person build all the characters. You will get a more uniform power level that way.
On Tuesday, June 30, 2015 at 8:34:19 PM UTC-7, Uphill Gamer wrote:I am not really concerned about how best to create the characters, just interested in seeing or hearing the experience play out before I go through it.The whole reason I am considering not using points is for the exact reason you mention, depending how well you grasp the system, you can get cosmic might or street vigilante for the same point expenditure. Trying to avoid that kind of discrepancy between player's skill.
On Tuesday, June 30, 2015 at 10:16:28 PM UTC-4, JeStor wrote:You might find looking around the forums at rpgnet in the pbp games and seeing what comes up. Some folks are just great at creating powers and ORE is a system where that pays off handsomely. I got some pretty decent powers at a low cost of under 40 points if I remember right.It also pays to download the excel spreadsheet character generator sheet from the arcdream website...On Tue, Jun 30, 2015 at 7:20 PM, Morgan Dingus <mrg...@gmail.com> wrote:I liked using the One Roll Character tables and just picking choices on it instead of rolling. It allowed for easier character creation without the randomness.--On Tue, Jun 30, 2015 at 1:26 PM, 'Uphill Gamer' via Cult of ORE <cult-...@googlegroups.com> wrote:--Does anyone know of a video, or podcast, or something similar that shows a group session of character creation in the ORE system, specifically Wild Talents? I am going to be running a game in the next month or so and I'm leaning towards turning our first meet into a guided character creation session, where I explain the setting and the power levels I expect from the characters then all the players tell me their ideas and we work together to build them. I decided on this, as opposed to using points, so each character is more balanced with the rest. Also playing with the idea of, instead of points, giving players a number of dice to distribute between there stats and abilities, including a number of wiggle and hard dice.Any advice would be very appreciated.
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