Wait a minute; PCs can actually be beaten until they become good again?!? This is an innovation worthy of note!
On Aug 14, 2015 10:10, "LarrxX Ngham" <larrxx.ngham@gmail.com> wrote:
-- I'm currently reading the Better Angels sourcebook and I'm having trouble wrapping my head around some the concepts (I've never read or played any other ORE game and the system's pretty different from anything I've played/DMed before). For one thing, I don't quite understand the "Taking One Hell of a Beating" section on page 36: how can the last point ping pong between Open and Sly?--If I understand combat mechanics correctly, getting repeatedly hit by "bullets and truncheons" either reduces or removes a dot from the Courage tactic or the Open strategy depending on the width of the attack and if Courage is zeroed out or not (as per page 47). So eventually, points in Open either just disappear or slide off into Sly. And for Hellbinders, when Open is empty, instead of dying like boring old standard humans, they start chipping away at Sly. But how is it possible to slide points from Sly back into Open? If the result of an attack should be to slide a point from Open into Sly and Open is zero, should the point slide back from Sly into Open? This sounds counter intuitive and can make fights go on for a really really long time (furthermore why does the section talk only about the final point ping ponging?) Or should the point just be removed? In this case, how can the final point ping pong between the two strategies?There's definitely something I'm missing and I'd appreciate anyone who could shed some light on this issue.Thanks!
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