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Re: [ORE] [Better Angles]Sinning to the Max

So, as I suspected, there's no "official" rule on this. So use whatever suits my playstyle.

I'l try to tweet Greg Stolze see if he has something to say about this. Will post his reply here if I get any.

On Mon, Aug 24, 2015 at 11:12 PM, Jesse David <jessedavid@gmail.com> wrote:
Caleb Stokes had extra dots in sinister tactics add to sinister strategies (but only for stuff between scenes).  So if you killed someone and your cruelty was already at 5, it added one to Sly.

On Mon, Aug 24, 2015 at 4:10 PM, Blair Monroe <brennanhawkwood@gmail.com> wrote:
My understanding is that if you add point(s) to a tactic or strategy and those points cause the tactic or strategy to go over 5 or the limit imposed by the value of the opposite tactic or strategy then the extra point(s) just go away.  You effectively just loose them.  I think the only time a change to a tactic is applied to its 'parent' Strategy is when you are reducing the number of dots in the tactic (either by sliding or removal).

On Mon, Aug 24, 2015 at 4:20 AM, LarrxX Ngham <larrxx.ngham@gmail.com> wrote:
Ran my first game yesterday and we hit a small snag: what happens at the end of the scene if your Sinning increases a Tactic over it's maximum of 5 dots (or beyond the overflow with the opposed virtuous tactic)?

The players wanted to overflow into the governing Strategy adding the point there, but I said no (it seems a bit too powerful to me). 

So who was right? :)

Example: If the human's Cruelty is 5 and he kills someone, does he gain a point in Sly instead? 


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