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Re: [ORE] Re: [Better Angels]Open and Sly ping pong, how does it work?

There is a section in Chapter 6 (Surviving Beyond Human Endurance) that says when mortal hosts are out of Open attacks against it are applied to Sly.  As a result, if you get a hit that causes sliding (as opposed to erasing a point), it would cause a point of Sly to slide over to Open.  If that is the mortal host's last point and you keep taking 'slide level' hits it will just bounce back and forth, but if you take a hit that erases a point you are out of luck.  

I believe it was deliberately set up that way to make it hard to actually finish off a human host once and for all and leaving them drained and ineffective, but still alive after a serious beating.

On Fri, Aug 14, 2015 at 2:08 PM, crash2455 <jessedavid@gmail.com> wrote:
If you're out of tactics then a 2-3 width hit makes a Strategy slide.  If I recall correctly there's a note in there that if you want the character to die when they're that low in dots and victory is guaranteed, you don't have to do the ping-pong thing.  


On Friday, August 14, 2015 at 11:10:50 AM UTC-5, LarrxX Ngham wrote:
I'm currently reading the Better Angels sourcebook and I'm having trouble wrapping my head around some the concepts (I've never read or played any other ORE game and the system's pretty different from anything I've played/DMed before). For one thing, I don't quite understand the "Taking One Hell of a Beating" section on page 36: how can the last point ping pong between Open and Sly?

If I understand combat mechanics correctly, getting repeatedly hit by "bullets and truncheons" either reduces or removes a dot from the Courage tactic or the Open strategy depending on the width of the attack and if Courage is zeroed out or not (as per page 47). So eventually, points in Open either just disappear or slide off into Sly. And for Hellbinders, when Open is empty, instead of dying like boring old standard humans, they start chipping away at Sly. But how is it possible to slide points from Sly back into Open? If the result of an attack should be to slide a point from Open into Sly and Open is zero, should the point slide back from Sly into Open? This sounds counter intuitive and can make fights go on for a really really long time (furthermore why does the section talk only about the final point ping ponging?) Or should the point just be removed? In this case, how can the final point ping pong between the two strategies?

There's definitely something I'm missing and I'd appreciate anyone who could shed some light on this issue.

Thanks!

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