Powered by Blogger.

Re: [ORE] Wild Talents 2e for Fantasy

I was thinking something along the lines of 'Black Company' by Glen Cook. It's where magic while powerful only becomes truly army shattering in the hands of a few special individuals. As for magic specifically, I'm trying to avoid something like how D&D has it set up. While I've only skimmed through Reign so far I do like the idea of Attunement and how it physical changes a person if they want to use it. It's not quite what I'm looking but it's a good start. 

On Friday, April 15, 2016 at 7:08:57 AM UTC-4, Viktor Eikman wrote:
On Wed, Apr 13, 2016 at 5:20 PM, John Doe <malka...@gmail.com> wrote:
> How does Wild Talents 2e work for a low to mid-high fantasy setting

Can you be more specific than "low to mid-high"? I would say the basic
ORE system is appropriate for low fantasy. The biggest choice or tweak
you would likely have to make for low fantasy is how realistically to
handle recovery from injuries.

For high fantasy I (also) recommend you have a look at Reign, but it
does make some unusual stylistic choices, including very high-powered
beggars. Power creation in Wild Talents wouldn't be a simple drop-in
replacement for D&D's baroque tactical magic, but might work OK for
Tolkien (just refer to wiggle dice as "elf dice"), or even
Earthsea-like settings.


You received this message because you are subscribed to the Google Groups "Cult of ORE" group.
To unsubscribe from this group and stop receiving emails from it, send an email to cult-of-ore+unsubscribe@googlegroups.com.
To post to this group, send email to cult-of-ore@googlegroups.com.
Visit this group at https://groups.google.com/group/cult-of-ore.
For more options, visit https://groups.google.com/d/optout.

  • Digg
  • Del.icio.us
  • StumbleUpon
  • Reddit
  • RSS


Post a Comment