-Skills
--Body: Athletics (Climb, Run, Athletics), Fight*, Parry, Vigor
--Coordination: Stealth, Dodge, Shoot* (all ranged weaponry), Perform
--Sense: Survival (Direction, Scrutinize), Awareness (Hearing, Sight), Empathy, Counterspell
--Knowledge: Student, Heal, Lore, Scheme (Strategy, Haggle)
--Charm: Deceive (Lie, 'Disguise'), Fascinate (Jest, Plead, Fascinate), Graces, Perform
--Command: Tactics, Inspire, Intimidate, Animal Handling (incl. Ride as well)
*Fight/Shoot: I did away with the 'Weapon' skill and only included the broad Fight. However, when you purchase an ED in Fight, it only counts for one weapon group (swords, axes, daggers etc.). So now you don't have the Weapon: Sword 5-guy being unable to use a club and instead having just a slight finesse with all swords. Obviously, you can also only purchase Martial Paths for weapons which you have bought EDs for.
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