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Re: [ORE] Immunity; Opposed Roll?

Just about to send this and I re-read your question. 

I'd say it's an opposed roll, and if it wasn't, Interference doesn't help in contests. Interference specifically says it's used in opposed rolls. In a contest, I think you'd want levels of the Go First extra.

That said, the immunity power is directly opposing the incoming power, so I'd say it's an opposed roll.

Interference isn't necessary, but would be darned useful.

Rather than reading Immunity, read the Useful quality of the Invulnerability power. I think this gives you more what you're looking for. It's 5/die, so 10/ hard die. The variable effect should cover the variety nicely.

The Nullify power also makes a good starting power for a power like you described. Take the concept and customize with extras to make it work like you specified. I'd say... Permanent, Native, Self Only, 4/die, 8/hard die. 7 and 14 if you add Interference.

On Wed, May 25, 2016 at 7:15 AM, Wade Lahoda <wade.lahoda@gmail.com> wrote:
If it helps at all (and I don't know that it does), Immunity from the Miracle Cafeteria doesn't have Interference. Maybe it should though.

On Mon, May 16, 2016 at 4:44 PM, 'Adam Rice' via Cult of ORE <cult-of-ore@googlegroups.com> wrote:
I have a player who is designing an "Immunity: Useful Superhuman Powers" ability. He wants it to form gobble dice and we're debating if interference is needed. Does Immunity act as an opposed role against whatever the character is immune to? If so, according to the opposed roll rules, immunity forms gobble dice. If it's just a contest, we need interference to have immunity form gobble dice.

Any thoughts?

Sent from my iPhone

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