I'll find, left to their own devices, players will load up on a bunch of Booster for a power like telekinesis. Because it feels awesome to be able to lift an aircraft carrier, don't it?
-- And then they'll go to smash someone with their often telekenitic might and......be totally underwhelmed when they do as much damage as some dude with a pistol. "It makes no sense!", they'll say, "That I can lift a million tons but I can't squish a normal human without getting lucky on my roll!"
So I usually advice people - for every level of Booster you take for the Useful quality of a power, if it also has an Attacks quality, throw on a level of Attacks as well. Same for stuff like Hyperbody and Booster, too.
Makes things feel a lot less wonky.
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