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Re: [ORE] Re: Question on how Duration interacts with certain Extras

If I recall correctly, there are two possibilities for Augment:

You add the dice but ignore any Extras that the two Qualities don't share.

~or~

You combine the Extras of both Qualities, but take the lower of the two dice pools.

e.g. 
Everything I Hold Is Sharper A+3 10d
Attacks: Augment +4, Attacks +3, Touch Only -2, Deadly +1

If you wanted to add dice to a knife attack with 5d, you can ignore the Attacks +3 quality for Touch Only -2, Deadly +1 (the same as a knife attack!) and add 10 dice for a whopping total of 10d + 5d of penalty cancellation.

If you wanted to enhance your attack, you can take 5d (the lower of the two pools) and add +3 damage to successful attacks and make your attack do Shock + Killing damage.

The same applies to any other Extras. You don't get to add dice to a Power Quality with Duration +2 unless your Augments Quality has Duration +2.  You can use an Augment Quality with Duration +2 to add the Extra to another Quality of the same type, but at the cost of (again) using the smaller dice pool.

Is that helpful?

-- Daniel

On Sun, May 28, 2017 at 9:03 PM, William Seaton <wsolf619@gmail.com> wrote:
Huh. Nearly two years since last time I asked something regard Duration. Sorry for resurrecting this one. This is an add-on to my original question, so it made sense. Was going over Duration again and how Augment interacts with it, I'm wondering if this interpretation of how it works is correct:

Based on what Shaun suggested before, setting the dice of the Augment/Duration power that were rolled aside, and merely adding them to the power your augmenting each Roll Phase.

If that's not correct, I'm curious what would be, since rolling the Augmented/Duration power dice each time along with the power your Augmenting, then Duration is a useless Extra. Granted, I might be missing something, but the above is the only way I can see those two interacting at all.

On Thursday, 11 June 2015 07:01:03 UTC+1, William Seaton wrote:
I'm trying to understand how Duration, or it's sibling Extras, interact with with a couple of other Extras, specifically Interference  and Depleted. This is also all in relation to a Defends power. 

Just reading the bit on Duration, do you have to roll each round when using Interference, each time when defending against an Attack or when? The description is a bit confusing there. 

The next is simpler. Depleted states each attempt to use the power uses a charge. So using a Defends power with Duration and Depleted, does that use a charge each time it tries to defend against an attack, or just when the power is activated?

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