On Tue, Sep 5, 2017 at 1:29 PM, Gustav Jernberg <gustav.jernberg@gmail.com> wrote:
I do think multiple actions had an overhaul in the official errata for Godlike v.1. I do have It somewhere but I cant find it right now. You can probably find the errata on Arcdream website for free./Gustavtis 5 sep. 2017 kl. 20:48 skrev John Doe <erikstutzman@hotmail.com>:So multiple actions in Wild Talents doesn't actually give the character multiple actions, it just reduces the penalties if said character decides to attempt multiple actions by using the same method as a character without the 'Multiple Actions' Miracle would use- removing dice and hoping for multiple sets.Why does Arc Dream call it Multiple Actions then? Why not call it 'Dice to Offset Penalties' or something else that better describes what it actually does?I suppose it is first edition (Hobgoblynn Press). I have no reason to upgrade and was wondering how the game was supposed to handle certain aspects of the Multiple Actions Miracle. Apparently it did so by creating a completely new Miracle and slapping the old name onto it.
On Tuesday, September 5, 2017 at 3:36:32 AM UTC-4, Wade wrote:Is that first edition maybe? Here's the text of the current version of Multiple Actions:Multiple Actions (2)Qualities: U.Useful (more actions) Extras and Flaws: Duration +2, Self Only –3. Capacities: Self.Useful (noncombat) Extras and Flaws: Duration +2, Self Only –3. Capacities: Self.Effect: You can move so fast that all actions, even multiple actions, are easy. When you activate your Multiple Actions power, it gives you its width in bonus dice which you can use on any action. The bonus dice are available for the power's duration, but once you use them you must activate the power again to gain more.If you don't actually declare multiple actions in a roll, you still get the bonus dice; being so fast makes it that much easier when you concentrate on a single task.Outside combat, your power reduces any action's time increment (see page 18) by its width in steps. If an action normally takes hours, with Multiple Actions width 2 it takes minutes; if it normally--On Mon, Sep 4, 2017 at 10:06 PM, John Doe <erikst...@hotmail.com> wrote:According to my book it does. Pages 78-79. "You get to take two actions per round at level 2, three per round at level 4, for per round at level 6, and so on up to a whopping six per round at level 10."
On Saturday, August 12, 2017 at 8:41:56 PM UTC-4, Wade wrote:Multiple actions doesn't give you multiple actions, it gives you bonus dice to your one normal roll - which you can then, of course, use to hopefully get multiple sets and thus enabling you to do more than one thing in the round.On Sat, Aug 12, 2017 at 2:59 PM, John Doe <erikst...@hotmail.com> wrote:If I have hard dice in Multiple Actions giving me several actions that combat round can I split each of them if desired?--Would Multiple Actions trigger a Contest of Wills? It's only affecting my character since he doesn't have HyperBody or Coordination. For that matter would Zed apply since it's self-affecting only?Finally, if I link gaining Will to my Coordination (since my Multiple Actions are all hard dice) and have four actions per round, do I get 4x as many chances to gain Will as someone with only one action?
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