Thanks Shane,
In Shadowrun, the more powerful the spell is, the more likely potential drain damage will occur as the magician manipulates powerful energy.
This is balanced in SR as the more skilled the magician is, the more likely they will resist the drain. It is burdensome and the overhead of SR is why we're not using the system.
I like the second option as it increases possible damage based on the dice rolled (power of spell) and reduces the amount of maximum drain damage based on skill (reducing # of possible loose dice).
It also makes magic much more dangerous for the weak-willed and unskilled...
Anything else I'm missing here?
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Re: [ORE] Help! Wild Talents: Shadowrun Drain Flaw
10:16 AM |
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