> How easy is it to lift the mutant powers out of Grim War and use it with
> sorcery and spirits only? It seems it could do a good WOD game without the
> cookie-cutter vampires and whatnot.
I totally agree and I think it would not be that hard. Some of the
organizations are written with the presence of mutants in mind, so as
GM you would need to revise those parts so they refer to sorcery
instead. If Greg winds up with a few minutes to spare that would make
a great GW-related post for arcdream.com.
--
Shane Ivey
Arc Dream Publishing
www.arcdream.com
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