Immunity does, indeed, give 'full' protection against whatever it is
that you are immune to, whether it is a Non-Physical Attack Quality or
an enviromental condition. It doesn't have a Defends Quality, and as
such it cannot provide Gobble dice or armor. It doesn't protect at all
against an attack pool that doesn't have non-physical.
Yes, it's powerful, but remember that it only protects against a
single effect. Compare Light Armor: 2Hd is enough to reduce an attack
that does only Shock damage to a single point, regardless if the
attack does 2 or 20 points.
Invulnerability is a different beast; it basically combines Light and
Heavy Armor and a broad scope Immunity to hazardous enviroments.
On Sep 16, 6:48 pm, Adam Rice <brothrr...@yahoo.com> wrote:
> I'm inclined to agree with this interpretation, at least from a rules balance point of view. The RAW definitely seems to suggest the total immunity but I agree that a 12 point power that offers total immunity to everything from aging to being unwillingly teleported seems a bit much.
> --- On Fri, 9/16/11, Daniel Kane <daniel.m.k...@gmail.com> wrote:
>
> From: Daniel Kane <daniel.m.k...@gmail.com>
> Subject: Re: [ORE] (ORE) Question on Immunity
> To: cult-of-ore@googlegroups.com
> Date: Friday, September 16, 2011, 2:17 AM
>
> My reading is that it acts like heavy armor against all non-physical attacks; the text for Immunity in the Miracle Cafeteria implies that 2hd is all you need to cancel all Useful qualities or Non-Physical attacks. I don't particularly care for 12 points shutting down any effect but "I hit you," so I'll use my version unless convinced I'm both wrong *and* crazy.
>
> -- Daniel
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