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Re: [ORE] Re: (ORE) Question on Immunity

And the RAW definitely supports what you're saying. My question on invulnerability becomes, why only environmental hazards? The flaws on variable effect are only for variable effect and only for immunities, which would suggest to me any immunity at all. And that's where it seems overpowered to me, a useful quality with permanent and variable effect flawed down to 5 per die can provide total immunity to literally everything that isn't a direct attack for 20 points. Obviously ORE games are all about trust between players and GMs with a system that openly admits it can very easily be min/maxed, but this doesn't strike me as even a twinkish interpretation of a cafateria power and seems very cheap for the level off effect gained.

Sent from my iPod

On Sep 17, 2011, at 8:17 AM, RTAllwin <r.t.allwin@chimaeral.com> wrote:

Immunity does, indeed, give 'full' protection against whatever it is
that you are immune to, whether it is a Non-Physical Attack Quality or
an enviromental condition. It doesn't have a Defends Quality, and as
such it cannot provide Gobble dice or armor. It doesn't protect at all
against an attack pool that doesn't have non-physical.
Yes, it's powerful, but remember that it only protects against a
single effect. Compare Light Armor: 2Hd is enough to reduce an attack
that does only Shock damage to a single point, regardless if the
attack does 2 or 20 points.

Invulnerability is a different beast; it basically combines Light and
Heavy Armor and a broad scope Immunity to hazardous enviroments.


On Sep 16, 6:48 pm, Adam Rice <brothrr...@yahoo.com> wrote:
I'm inclined to agree with this interpretation, at least from a rules balance point of view. The RAW definitely seems to suggest the total immunity but I agree that a 12 point power that offers total immunity to everything from aging to being unwillingly teleported seems a bit much.
--- On Fri, 9/16/11, Daniel Kane <daniel.m.k...@gmail.com> wrote:

From: Daniel Kane <daniel.m.k...@gmail.com>
Subject: Re: [ORE] (ORE) Question on Immunity
To: cult-of-ore@googlegroups.com
Date: Friday, September 16, 2011, 2:17 AM

My reading is that it acts like heavy armor against all non-physical attacks; the text for Immunity in the Miracle Cafeteria implies that 2hd is all you need to cancel all Useful qualities or Non-Physical attacks. I don't particularly care for 12 points shutting down any effect but "I hit you," so I'll use my version unless convinced I'm both wrong *and* crazy.

-- Daniel

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