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[ORE] Re: Martial arts rules...

On May 1, 4:09 am, Shane Ivey <shane.i...@gmail.com> wrote:
> << So what I was thinking of doing in the meantime was something like
> this. Martial Arts would be kept as a separate skill, under
> Coordination. However, it would be exclusively treated as a 'multiple
> actions' style modification to the Brawling skill - limited in dice
> pool to the lower of the two pools (Brawl+Body and Martial Arts
> +Coordination). >>
>
> The way we wound up handling it in WT2 was, basically, if you have a lot of
> Brawling and a good Body score, you can say that means you're a bad-ass at
> martial arts. It seemed simpler to make martial arts one possible flavor of
> having lots of fighting skill than to make it a separate thing.
>
> If you want to use a lot of lighting-fast strikes, use the combat maneuvers
> to boost your initiative. If you want to smash through a wall, use combat
> maneuvers to boost damage.
>
> Of course you are welcome to flesh it out in more detail for your games.
> The rules you suggested sound fun -- using excess sets to improve a main
> set. It would be worth playtesting. My instinct says that you should drop a
> point of width from each spare set that you're cannibalizing. So if you get
> 2x5 and 2x10 and you want to cannibalize the 2x10, you drop its width by 1
> and add 1 to the width of the 2x5.

Yes, just straight-up adding the width does seem a bit strong on
second glance; we'll try your suggestion of reducing it by one.

What I'm trying to model is actually somebody like me, who knows the
theory but is pretty bad at putting it to use. My wife and I both live
and study karate in Okinawa, and my form is great, but sparring is
terrible. So I figured a good way to do it is as separate skills, and
there was already Brawling sitting there.

>
> You could also look to the Martial Paths of Reign for guidance.

Starving student, and I'd only be buying it for that, as the premise
is not really my thing. I might do some digging on my own for some
real-world stuff to try to model.

>
> --
> *Shane Ivey, Arc Dream Publishing*
> Cthulhu Mythos gaming, every quarter:
> TheUnspeakableOath.com<http://www.theunspeakableoath.com>
> Is your world worth saving? Join the conspiracy:www.delta-green.com

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