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[ORE] Re: Martial arts rules...

In a rules set meant to support a gritty reality, it makes a lot of
sense to base melee combat on Body. Raw physicality is a major factor
for success in such conflict, even for skilled martial artists.
Strength, endurance and physical mass are all very important in close
combat. This is one reason that wrestling, Judo, mixed martial arts
and other martial sports divide competitors into weight classes. All
other things being equal, a much bigger, stronger fighter has a real
advantage against a smaller, weaker one, as Matt says. As important as
Coordination is for the quarterback who needs to throw the ball, Body
is needed more by offensive linemen who want to break through the
defenses and take him down. Bruce Lee trained with weights for a
reason. He was small, but he wanted to be the biggest, most strong,
muscular small guy that he could be!

Hotjets


On Apr 30, 7:50 pm, Matt <moeh...@gmail.com> wrote:
> If I'm not mistaken h2h combat was kept under body to prevent the Dex=god stat for combat. At the end of a day without a miracle or a weapon a 98lb weakling's punches and kicks will always be tickles compared to 6'10" brute of equivalent skill.
>
> -Matt Conlon
>
> On Apr 30, 2012, at 3:17 AM, Violence Jack <a.matthew.sav...@gmail.com> wrote:
>
>
>
>
>
>
>
> > So I was looking at how to model martial arts rules recently. Watched
> > a cool kung-fu movie (True Legend), and thought that it would not be
> > inappropriate for my character to pick up some skills. I have a copy
> > of the limited edition rule set back home in Canada, but I've been
> > living abroad for a couple years now, and just recently picked up the
> > Essentials Edition on my Kindle. Lots of fun stuff, but the stuff
> > referred to in the pdf martial arts supplement apparently refers to
> > the original rule set, as there is no martial arts skill currently. I
> > recall something about it not being a rolled skill and could modify
> > the brawl skill, but not exactly how (I'll be picking up my old copy
> > when I visit home in August)...
>
> > So what I was thinking of doing in the meantime was something like
> > this. Martial Arts would be kept as a separate skill, under
> > Coordination. However, it would be exclusively treated as a 'multiple
> > actions' style modification to the Brawling skill - limited in dice
> > pool to the lower of the two pools (Brawl+Body and Martial Arts
> > +Coordination). Best set goes to the attack itself, and extra sets
> > could then be used to modify the result of the Brawl dice; maybe width
> > bonus to damage, or to initiative, or to pull off some slick
> > manoeuvres as in the Martial Arts .pdf file.
>
> > Does that sound reasonable to people? Do any groups out there play
> > with more detailed martial arts? Am I overthinking this? My crazy
> > albino wanna-be ballerina is probably going to start studying
> > something, and our GM is open to testing my plan. I'll post some
> > updates on how it plays out, if anybody is interested. Suggestions are
> > also very much welcome.
>
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