<< So what I was thinking of doing in the meantime was something like
this. Martial Arts would be kept as a separate skill, under
Coordination. However, it would be exclusively treated as a 'multiple
actions' style modification to the Brawling skill - limited in dice
pool to the lower of the two pools (Brawl+Body and Martial Arts
+Coordination). >>
this. Martial Arts would be kept as a separate skill, under
Coordination. However, it would be exclusively treated as a 'multiple
actions' style modification to the Brawling skill - limited in dice
pool to the lower of the two pools (Brawl+Body and Martial Arts
+Coordination). >>
If you want to use a lot of lighting-fast strikes, use the combat maneuvers to boost your initiative. If you want to smash through a wall, use combat maneuvers to boost damage.
Of course you are welcome to flesh it out in more detail for your games. The rules you suggested sound fun -- using excess sets to improve a main set. It would be worth playtesting. My instinct says that you should drop a point of width from each spare set that you're cannibalizing. So if you get 2x5 and 2x10 and you want to cannibalize the 2x10, you drop its width by 1 and add 1 to the width of the 2x5.
You could also look to the Martial Paths of Reign for guidance.
Shane Ivey, Arc Dream Publishing
Cthulhu Mythos gaming, every quarter: TheUnspeakableOath.com
Is your world worth saving? Join the conspiracy: www.delta-green.com
You received this message because you are subscribed to the Google Groups "Cult of ORE" group.
To post to this group, send email to cult-of-ore@googlegroups.com.
To unsubscribe from this group, send email to cult-of-ore+unsubscribe@googlegroups.com.
For more options, visit this group at http://groups.google.com/group/cult-of-ore?hl=en.
0 comments:
Post a Comment