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Re: [ORE] Martial arts rules...

<< So what I was thinking of doing in the meantime was something like
this. Martial Arts would be kept as a separate skill, under
Coordination. However, it would be exclusively treated as a 'multiple
actions' style modification to the Brawling skill - limited in dice
pool to the lower of the two pools (Brawl+Body and Martial Arts
+Coordination). >>

The way we wound up handling it in WT2 was, basically, if you have a lot of Brawling and a good Body score, you can say that means you're a bad-ass at martial arts. It seemed simpler to make martial arts one possible flavor of having lots of fighting skill than to make it a separate thing.

If you want to use a lot of lighting-fast strikes, use the combat maneuvers to boost your initiative. If you want to smash through a wall, use combat maneuvers to boost damage.

Of course you are welcome to flesh it out in more detail for your games. The rules you suggested sound fun -- using excess sets to improve a main set. It would be worth playtesting. My instinct says that you should drop a point of width from each spare set that you're cannibalizing. So if you get 2x5 and 2x10 and you want to cannibalize the 2x10, you drop its width by 1 and add 1 to the width of the 2x5. 

You could also look to the Martial Paths of Reign for guidance.

--
Shane Ivey, Arc Dream Publishing
Cthulhu Mythos gaming, every quarter: TheUnspeakableOath.com
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