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Re: [ORE] Martial arts rules...

If I'm not mistaken h2h combat was kept under body to prevent the Dex=god stat for combat. At the end of a day without a miracle or a weapon a 98lb weakling's punches and kicks will always be tickles compared to 6'10" brute of equivalent skill.

-Matt Conlon

On Apr 30, 2012, at 3:17 AM, Violence Jack <a.matthew.savage@gmail.com> wrote:

> So I was looking at how to model martial arts rules recently. Watched
> a cool kung-fu movie (True Legend), and thought that it would not be
> inappropriate for my character to pick up some skills. I have a copy
> of the limited edition rule set back home in Canada, but I've been
> living abroad for a couple years now, and just recently picked up the
> Essentials Edition on my Kindle. Lots of fun stuff, but the stuff
> referred to in the pdf martial arts supplement apparently refers to
> the original rule set, as there is no martial arts skill currently. I
> recall something about it not being a rolled skill and could modify
> the brawl skill, but not exactly how (I'll be picking up my old copy
> when I visit home in August)...
>
> So what I was thinking of doing in the meantime was something like
> this. Martial Arts would be kept as a separate skill, under
> Coordination. However, it would be exclusively treated as a 'multiple
> actions' style modification to the Brawling skill - limited in dice
> pool to the lower of the two pools (Brawl+Body and Martial Arts
> +Coordination). Best set goes to the attack itself, and extra sets
> could then be used to modify the result of the Brawl dice; maybe width
> bonus to damage, or to initiative, or to pull off some slick
> manoeuvres as in the Martial Arts .pdf file.
>
> Does that sound reasonable to people? Do any groups out there play
> with more detailed martial arts? Am I overthinking this? My crazy
> albino wanna-be ballerina is probably going to start studying
> something, and our GM is open to testing my plan. I'll post some
> updates on how it plays out, if anybody is interested. Suggestions are
> also very much welcome.
>
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