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Re: [ORE] [WT] Character help!

Not to belabor it but how did you work around Full Power, was it the limited damage Shock?  

If that's the case here's the deal- 
1. Shock doesn't mean you can't kill someone, it just Takes longer, also Fullpower means you always use the full Width so a lucky roll is even more likely to kill (normally if you roll 5x10 you could choose a pair of 10s, but with Full Power you have to go with 5x10)
2. To me It's a thematically inappropriate flaw so the GM has every right to go either way (no Shock or no full power).  After all, you're shooting a laser not sunburning. Lasers either cut things in half or light them on fire, otherwise they're light shows which you already have a power for...

That's the real key, getting the theme of the power to jive with the flaws, rather than trying to squeeze out the points just make something you know will be fun, sometimes you can/have to tweak to get what you want which involves a compromise.

Also, defends are always Self Only, thats never a flaw on Defends. 

-Matt Conlon

On Jul 22, 2012, at 11:09 PM, BronyPwny <sharks1288@hotmail.com> wrote:


Hmmm... How freely should Willpower flow, then? It sounds like this is a resource that you have to carefully monitor... But should replenish easily so you have enough to do more, later. Also, what's "Too cheesy?" I'm guessing taking the "Self only" Flaw on a defensive power is kinda moot, as most defensive powers ARE self only (though, that does limit the extra's you take on the power, if the power is built to only protect you anyway, Self only is one of those flaws where it's like "Yea, duh, Defense is ALWAYS self only unless stated otherwise."), or am I wrong in thinking defense is always self only unless you take touch/range on it? Also, what's the general ruling on if a power fails (no pairs are rolled)? Does it miss? does it not activate? Or does that depend on the power? This is generally important for flaws like "willpower cost," and, honestly, is up to my GM, but I like to know how others rule it.



(Rambling ahead...)

Also, I told my DM about the light laser power attack thing, and he determined that the flaw "Full power only" shouldn't have been taken, as I have found a way around that flaw such as to make it pointless. This confused me because the flaw makes sense... As a matter of fact, all of the powers that have been made make sense, on paper, but it's only when one realizes what the power can do for how much is when people go a little nuts. We don't like cheesy tactics/power gaming in our games, as someone always knows how to do it, and it makes the rest have to try to compensate or feel worthless ("I can take a lot of damage" Says little Timmy... "Yea? Well I can take a lot of damage AND DEAL a lot of damage!" Say bully Sean.), but it sounds like this game is all about that ruling the system. And it's not like the flaws aren't flaws, it's just that working around the flaws, adding the right kind and mix of dice to the powers, and everything else just make them null, and therefore extra, discounted points to make the power cheap and powerful... But isn't that what you're supposed to do? Even in real LIFE we try to work around our flaws, master them, and even make them work in our favor, if we can. That dude with no legs, but instead has prosthetic legs, ran and completed the Ironman race! Sure, he wasn't first, but he at least did it. Sorry if this seems like rambling, but it's me justifying the fact of adding flaws that can, and have been, worked around.

I almost want to akin this game to a TCG. All TCG's have rules. You can only draw one card. You can only play one resource. You can only attack once. Etc... But then you play a card that allows you to "Draw a card," or "Play an extra resource," Or something like that, basically you break/change/add to the rules of the system, and whoever has the better rule breaking hand/deck will win the game. Powers, in this game, seem to be very much the same. The rules say "You have to discard one die if you want to do multiple actions," to which a power, with spray, says "Actually, gain a die." Or "Powers only do the effect that has been written." To which variable replies "Well, actually, I can fly, and later fire lightning bolts at people."

Anyway, those last walls of text were just me rambling and trying to wrap my head around the system and how it's supposed to work, and if my GM is being to strict in his thinking (which is understandable, it's a new game, so it's usually either "Oh wow, we did things wrong and now everything's out of hand," or "we're doing things BY THE BOOK until I know the system better." But this book is super confusing...)

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