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[ORE] Re: Power Nullify Questions


Any words of wisdom on using Nullify?

 

Does anyone else think that Nullify is a bit over powered?  After reading Progenitor and what happens to Zipperneck, a Tier 3, by a Tier 10, I think maybe it is.
 
How do you use/manage it in your game?

Strictly from a rules standpoint, Zipperneck should not have been affected by the relatively weak Nullify that resulted in his death. I don't have Progenitor handy, but the Nullify was, IIRC, 2hd. Zipperneck, according to the rules for Nullify should have resisted with his (best) defense, which was, what, 10hd in HA? No way that 2hd Nullify beats that! And the range was, what, 20 yards? Was Zipperneck really only 60 feet away?

If the target can resist with their best defense, Nullify shouldn't be that much of a problem, unless it has loads of hard and/or wiggle dice. 

I love Progenitor as a setting, and the art is very evocative, and the writing is a pleasure, but I have issues with some of the power builds there.
 
Hotjets    
 
Thanks in advance.

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