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Re: [ORE] Power Nullify Questions

Remember, Variable Effect works this way:

1. Miracle with Variable Effect rolls as an action, succeeds, you dedicate dice to emulated effect
2. You declare an action for your emulated effect and roll for it (if applicable)

If you want step 1 to not require a declared action and a set, it needs to be Permanent so it can go off "automatically" when the Attached condition is met, without a declared action (and accompanying set).

~Daniel

On Wed, Aug 22, 2012 at 10:52 PM, Jeff K <jjkohl70@yahoo.com> wrote:

 Hey all,

 

A PC of mine wants to have a character with Power Nullification with Variable Effect built into a focus.  This is a second set of powers that build on my earlier post "How to Build a Better Demonic Soul-Sucking Whip."

 

Here is the set of Miracles so far (in addition to those listed in the other post):

 

Bind:

            U (+2)

            Capacity: Range, Mass

            Power Capacity: Mass (+2)

            Total Focus Modifier (-0)

            Obvious (-1)

            Endless (+3)

Fragile (-1)

If/Then [Whip must remain in contact with Target] (-1)

Reduced Capacity [Range only 320 yds to 3.2 yds] (-1)

 

Special: Target may use Brawl to try and escape once per round

 

Nullify:

U (+2)

Capacity: Range

Variable Effect (+4)

If/Then [Variable Effect is only Nullify] (-1)

Duration (+2)

Total Focus Modifier (-0)

Attached to Bind (-2)

If/Then [Target must remain bound by whip] (-1)

Obvious (-1)

Go Last (-1)

 

Special: Mandatory Willpower Investment

            Special: The target can attempt to avoid Nullify with a defense roll as if they were attacked.

 

 

Any words of wisdom on using Nullify?

 

Does anyone else think that Nullify is a bit over powered?  After reading Progenitor and what happens to Zipperneck, a Tier 3, by a Tier 10, I think maybe it is.
 
How do you use/manage it in your game?
 
Thanks in advance.

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