Here's a set of statements about the core rules of Wild Talents.
Please correct me if you think they're wrong.
Statement 1: Starting simple, it's illegal to have more than 10d in
any Miracle, as indicated in the Essential Edition, page 15.
For example, The Saurian Sciences (The Kerberos Club, page 276) is
against the rules with its 20d+10hd available for Variable Effect
artefacts.
Statement 2: A character with Variable Effect on several Qualities of
one Miracle is lending dice from the same pool (the Miracle's, not the
Quality's) to any temporary powers created with Variable Effect.
For example, Adam has 8d in Cosmic Power and can create both a 4d
Attacks and a 4d Defends power, using them simultaneously in one
scene. He cannot have 8d in both at once, or even do non-Variable
stuff with any other Quality when a Variable Effect has tied up all
8d. (This is indicated at <http://arcdream.com/home/?p=1122>.) It
follows that building several Miracles with Variable Effect is much
more powerful than one Miracle with several Qualities, yet, depending
on Permissions, it may cost the same.
Statement 3: A Quality with Duration, or any of its sibling Extras,
can have only one instance at any moment.
For example, Stolze's Hungarian Death Curse
(<http://arcdream.com/home/?p=1122>) can neither be layered onto a
single target twice, nor be active (whether dormant or doing damage)
on more than one person at any moment. Adam could buy two identical
copies of the Curse as separate powers and dual wield, so to speak.
Statement 4: Finally, for the purposes of Flaws such as Mental Strain,
"every time you use your power" means "every time you roll to activate
that Quality", not "every round/scene that Quality is active" and not
"every time the most recent set used to roll for that Quality is
re-used".
For example, Adam automatically sees the future when he's drunk
(Permanent, Always On), and gets a bad headache from this (Mental
Strain) as well as having to spend Willpower (Precognition) to
"determine" the future. Because his power has If/Then (intoxicated),
Adam takes the damage and pays the Willpower every time the
concentration of alcohol in his blood rises past a certain point,
because starting to meet the If/Then condition of his power forces him
to roll for it; the previous set is not recycled.
Correspondingly, Betsy uses bargain-bin Invulnerability with Endless
and Mental Strain. The set she rolls for it is recycled, so it's been
eight months since she took damage for having to activate it. The GM
is starting to wonder if the Flaw is legal in her case.
I realize that some of the ambiguities here may be intentional and up
to the GM's interpretation on a case-by-case basis. I'd like to know
if that is the intent.
Viktor
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[ORE] Wild Talents: Set my head straight
9:41 PM |
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