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Re: [ORE] Wild Talents: Set my head straight

First and most importantly, Wild Talents is meant to be DIY. That was specifically the entire purpose of the game. You should change anything in the cafeteria to suit your own style and sensibilities. Just make sure your players are on board so there's no confusion at the table.
 
Statement 1: Starting simple, it's illegal to have more than 10d in
any Miracle, as indicated in the Essential Edition, page 15.

You can't roll more than 10 dice. You can HAVE as many dice as you want. Hence the Saurian Sciences. That 20d+10hd pool is meant to be divided up among a whole lot of smaller dice pools. That saved Ben the trouble of having three 10d or 10hd separate powers all with the exact same extras and flaws.

If you have 10d+10hd in Hurtful Language, you could ditch the HD and still attack with 10d, or you could attack with 10hd to hurt somebody real bad. But you couldn't roll 10d and 10hd at the same time.
 
Statement 2: A character with Variable Effect on several Qualities of
one Miracle is lending dice from the same pool (the Miracle's, not the
Quality's) to any temporary powers created with Variable Effect.

It applies to the power quality that has Variable Effect. Not to any other power qualities.

Statement 3: A Quality with Duration, or any of its sibling Extras,
can have only one instance at any moment.

You can't pile on to one use of the Duration power with another use of it. But you can hit a new target with each use of the power.

Statement 4: Finally, for the purposes of Flaws such as Mental Strain,
"every time you use your power" means "every time you roll to activate
that Quality", not "every round/scene that Quality is active" and not
"every time the most recent set used to roll for that Quality is
re-used".

In general, yeah. Except, as you say in your example, when it no longer becomes a flaw. If you take Permanent and Mental Strain with the idea that you took the Mental Strain that one time when the power activated and then you recovered and you never have to take the damage again, well, that's not a problem for you so it's not worth any points.

--
Shane Ivey, Arc Dream Publishing
Cthulhu Mythos gaming, every quarter: TheUnspeakableOath.com
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