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[ORE] Re: Building Powerhound in 'Grim War'

Freakin' sweet!  Thanks Shane!  The write-up on the Arc Dream site was excellent and really exemplified the incredible flexibility of Wild Talents and the ORE system.  I appreciated the way you broke things down, which is easier to understand and to learn from.

On Wednesday, October 3, 2012 8:04:19 AM UTC-7, Shane Ivey wrote:
In the Wild Talents setting Grim War by Greg Stolze and Ken Hite, superpowered mutants rub shoulders and trade energy blasts with spirit-summoning sorcerers. One of the mutants is Audrey "Powerhound" O'Niel, a licensed public protector with the power to absorb dangerous energy (kinetic or otherwise) and repurpose it to energy blasts or superhuman strength.

In Grim War the characters' stats, skills and powers are listed and described but not their Wild Talents character point costs. Instead each is given a "Circle" rating for easy comparisons. Powerhound is Circle 2, which is equivalent to 200 to 299 character points.

Jeff K was curious about the costs of Powerhound's abilities and how to structure them in the very flexible Wild Talents rules. Powerhound is Greg's character, but I'll take a stab at reverse-engineering her abilities and their costs.


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Shane Ivey, Arc Dream Publishing
Cthulhu Mythos gaming, every quarter: TheUnspeakableOath.com
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