Freakin' sweet! Thanks Shane! The write-up on the Arc Dream site was excellent and really exemplified the incredible flexibility of Wild Talents and the ORE system. I appreciated the way you broke things down, which is easier to understand and to learn from.
On Wednesday, October 3, 2012 8:04:19 AM UTC-7, Shane Ivey wrote:
In the Wild Talents setting Grim War by Greg Stolze and Ken Hite, superpowered mutants rub shoulders and trade energy blasts with spirit-summoning sorcerers. One of the mutants is Audrey "Powerhound" O'Niel, a licensed public protector with the power to absorb dangerous energy (kinetic or otherwise) and repurpose it to energy blasts or superhuman strength.--
In Grim War the characters' stats, skills and powers are listed and described but not their Wild Talents character point costs. Instead each is given a "Circle" rating for easy comparisons. Powerhound is Circle 2, which is equivalent to 200 to 299 character points.
Jeff K was curious about the costs of Powerhound's abilities and how to structure them in the very flexible Wild Talents rules. Powerhound is Greg's character, but I'll take a stab at reverse-engineering her abilities and their costs.
Read on: http://arcdream.com/home/?p=1293 --
Shane Ivey, Arc Dream Publishing
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