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Re: [ORE] Building Powerhound in 'Grim War'

Thanks Shane!! Great work!!

Could it be too much to ask for some examples on the way the sorcerers work? I do get the complete picture. I understand that you need to summon them, that they have different states but I do not understang how all that works in a tactical situation. Help, please :(

Fidel Santiago.


On Wed, Oct 3, 2012 at 5:04 PM, Shane Ivey <shane.ivey@gmail.com> wrote:
In the Wild Talents setting Grim War by Greg Stolze and Ken Hite, superpowered mutants rub shoulders and trade energy blasts with spirit-summoning sorcerers. One of the mutants is Audrey "Powerhound" O'Niel, a licensed public protector with the power to absorb dangerous energy (kinetic or otherwise) and repurpose it to energy blasts or superhuman strength.

In Grim War the characters' stats, skills and powers are listed and described but not their Wild Talents character point costs. Instead each is given a "Circle" rating for easy comparisons. Powerhound is Circle 2, which is equivalent to 200 to 299 character points.

Jeff K was curious about the costs of Powerhound's abilities and how to structure them in the very flexible Wild Talents rules. Powerhound is Greg's character, but I'll take a stab at reverse-engineering her abilities and their costs.


--
Shane Ivey, Arc Dream Publishing
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