Thanks Shane!! Great work!!
Could it be too much to ask for some examples on the way the sorcerers work? I do get the complete picture. I understand that you need to summon them, that they have different states but I do not understang how all that works in a tactical situation. Help, please :(
Fidel Santiago.
In the Wild Talents setting Grim War by Greg Stolze and Ken Hite, superpowered mutants rub shoulders and trade energy blasts with spirit-summoning sorcerers. One of the mutants is Audrey "Powerhound" O'Niel, a licensed public protector with the power to absorb dangerous energy (kinetic or otherwise) and repurpose it to energy blasts or superhuman strength.--In Grim War the characters' stats, skills and powers are listed and described but not their Wild Talents character point costs. Instead each is given a "Circle" rating for easy comparisons. Powerhound is Circle 2, which is equivalent to 200 to 299 character points.
Jeff K was curious about the costs of Powerhound's abilities and how to structure them in the very flexible Wild Talents rules. Powerhound is Greg's character, but I'll take a stab at reverse-engineering her abilities and their costs.
Read on: http://arcdream.com/home/?p=1293--
Shane Ivey, Arc Dream Publishing
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