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Re: [ORE] Re: [Progenitor] Brainstorm some powers for small children?

I wouldn't worry too much about it making sense. If your players are anything like mine, they will only require the flimsiest of justifications if something is cool enough. I had thought about having one be a hyperbrain, but wasn't sold on it until your example sentence. I personally would want to play in a game with that kind of character.

On Friday, May 31, 2013 2:52:50 PM UTC-5, Wade wrote:

Man, these are some sweet ideas thus far. :)

I'm wondering if it might not make sense to make the five yearold a hyperbrain, and am trying to decide if that means going with a freakish prodigy child who has a terrible intellect but still childish immaturity...or instead actually have them have the maturity and sense of someone decades older than them. Maybe combined with an understanding that their body chemistry can't necessarily keep up with their intellect "I am feeling extremely emotional right now - I recognize it is because I have not yet had a nap, which I require to keep an emotional equilibrium. I will need to have naptime before I can ponder this question from a balanced perspective. Ninite!"


On Fri, May 31, 2013 at 1:24 PM, Charles Coleman <bigglesa...@gmail.com> wrote:
One could have the power of MINE - an object that they desire is in their hand.

Also - apparently very young children do not understand that things (people / objects) exist outside of their vision... nothing good comes of this idea - ignore


On Fri, May 31, 2013 at 2:32 PM, Darryl Green <prio...@gmail.com> wrote:
I like the other suggestions, but I wanna make some anyway.

For the 2-year-old, intangibility or teleportation might also be appropriate for the desire to explore absolutely everything.

For the 4-year-old, you have a character that was the baby, but then had it ripped away from him twice. HyperCharm/HyperCommand for a sort of "look at me!" approach.

For the 5-year-old, I know you said she was sensible, but how many girls that age don't want to be a princess? A combination of emotional control that can only be used on men (Prince Charmings) and the ability to make everything around her prettier and more cartoon-like and you have an annoying power-set that gets even worse as she gets older. The ability to control animals, Snow White style, can be added for taste.


On Friday, May 31, 2013 6:07:49 AM UTC-5, Wade wrote:
So, I just started running Progenitor...  Every early days of the contagion, the PCs are a group of protesters who catch the super from Johnson at a speech they're protesting. One of the player characters ends up being a mind controller, and has a baby-sitting gig - where she inadvertantly uses her powers to keep the four little brats calm.

Of course, I roll it out, and she infects all four of them with the super.

Any suggestions on powers for a bunch of Tier 4 toddlers?  We've got a baby girl, a two year old boy (which is a terror for trying to climb stuff and get into things, etc), a four year old boy, and a more sensible five year old girl. I suspect if they don't *kill* her inadvertently, between the four of them they'll also probably pretty quickly infect their mom, a young woman whose husband is an Army Lieutenant currently overseas.

I suspect having a whole family with four tier 4 kids and a tier 5 mom will have a pretty big impact on things early on...but I need powers for the kids. ;)

(I'm thinking, for the mom, who has been portrayed as very harried and desperate for relief from the stresses of looking after four young children by herself, I'll give her some kind of self-duplicating power, possibly with a "Power of No" style power where if she shouts NO loudly enough she can stop, well, anything, if she's got the points for it)

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--
"It is absurd to divide people into good and bad. People are either charming or tedious."
-- Oscar Wilde

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