On p. 122 of WT2E, under Area, it says, "With Defends or Useful, Area has no range unless you take the Power Capacity (Range) Extra, so make sure you have some way to resist the damage yourself." On p. 129, under Radius, it says, "Your Miracle affects all possible targets within a 10-yard (10-meter) sphere around the point where it takes effect." So unless the character is not a possible target of his own power - and nowhere in the book does it say you can't attack yourself - he will be affected by his own Touch Radius attack.
The quote under Area strongly implies that you are not immune to the effects of your own powers. You could make the argument that the lack of immunity only applies to the dice of Area damage, but since there is no mention elsewhere of a base immunity, I would take this as what it is: a logical outcome of the lack of basic immunity to your own powers.
Now, it is perfectly acceptable to say that every character has 2HD in Immunity (Own Powers). Just give everybody an extra 12 points and make it a Mandatory Power of all archetypes.
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Sent from my iPad
Near as I can tell immunity to ones own powers is assumed in WT2EE which is, I think, the core rules. But I'm AFB so I can't be sure. Now, it may destroy the building he's in, leave him standing in a puddle of mighty hot melted concrete etc, and those would require some protection, but the eruption of flames wouldn't harm him.
-Matt Conlon--Also, I hope he's immune to fire, because he's just dropped a huge bomb right on his own head. The game doesn't assume automatic immunity to one's own powers, as far as I can tell. Controlled Effect would help here.--On Fri, May 31, 2013 at 6:46 PM, Paul Stefko <ham2anv@gmail.com> wrote:Yeah, it lacks any Duration extra, so it is one shot per activation.On Fri, May 31, 2013 at 6:32 PM, Shane Ivey <shane.ivey@gmail.com> wrote:
<<And once he activates it, it just keeps on doing 4 Shock and 4 Killing to every hit location of everything nearby?>>
Wouldn't he need to declare and activate it each round?--On Fri, May 31, 2013 at 5:18 PM, Wade Lahoda <wade.lahoda@gmail.com> wrote:
I figure I'd do a separate thread, since this is potentially less interesting to the group than the quartet of toddlers with Tier 4 powers. ;) I'm gonna need some help for some of the power mechanics for some more mundane stuff too...--First up - damage auras/offensive armor. In this case it is flames. We're not necessarily looking for a radius effect here (though the player wants to be able to flare it to do damage in a radius, but that's probably just), but instead more of a "If you touch/attack me, you automatically get hurt". Here's my first attemptWreathed in Fire (6)Attacks Extras and Flaws: Touch Only -2, Engulf +2, Penetration +1, Radius +24 Hard dice: 48 PointsBecause he didn't take it with full power only or the like, I imagine that means he can dial in the Radius if he wants? Like have it be 1 yard radius one round, and then spend an action to make it go out to the full radius another? And once he activates it, it just keeps on doing 4 Shock and 4 Killing to every hit location of everything nearby? I didn't give it Burn, because I figure once you leave the area of affect it probably doesn't keep hurting you - let's be honest, fire this intense (we're looking at slagging steel plate type heat) is going to rapidly burn off anything likely to keep burning for any length of time, and it isn't like it coats you in napalm.Does this look about right?--
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Shane Ivey, Arc Dream Publishing
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