Daniel is correct. The way the Bind is structured is very much a "must spend an action keeping the target bound each round" kind of power. Think of something like Mr. Fantastic's ability to wrap someone up and hold onto them, something he has to concentrate on every round. His ability to wrap up a villain isn't a "fire and forget" power. Or, say you had a character who used a lasso to bind someone up. Each round they have to pull tight on the rope to keep them in place, which eats up an action and requires a roll (to see, for example, if the rope slips or the character is distracted).
If you want something like Spidey's web shooters, where the villain is bound up against a wall until they break free without Spidey having to re-roll, you simply take Bind and add Duration.
Note that Wild Talents (or Godlike, for that matter) was never intended to be played as "these are your powers, don't touch them". The cafeteria miracles are just a bunch of examples that get you going quickly. If one doesn't seem to make sense the way it is structured, just go ahead and modify it.
Note that Wild Talents (or Godlike, for that matter) was never intended to be played as "these are your powers, don't touch them". The cafeteria miracles are just a bunch of examples that get you going quickly. If one doesn't seem to make sense the way it is structured, just go ahead and modify it.
On Tue, Jun 11, 2013 at 9:23 AM, Daniel Kane <daniel.m.kane@gmail.com> wrote:
There's nothing keeping you from maintaining a non-Duration power by dedicating an action to it each round. Mechanically, it'll be a "new" Bind each round, but so is Duration -- it just guarantees the same set each round without further actions.-- Daniel
--
Allan Goodall http://www.hyperbear.com
awgoodall@gmail.com
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