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Re: [ORE] Multiple Defenses Resolution

Hi, 

First decide how lethal you want the game to be, if you want body parts flying, only consider the highest static defense.  So LAR 3 and LAR 2 would be 3, 2hd of Invuln and Hvy Armor would be 2, etc.  If you want a little more super with your Heroes let them stack, or add 1 level to the highest rating per additional source so LAR 2 and 3 would be LAR 4.

For active defenses Width is really all that matters since it determines resolution order.  




So look at the following Example (read as HxW where applicable): 

Attacker has Sense 2 and declares an Attack.  Defender has Sense 4 and declares an effort to Dodge with skill while the Duration Block is up with 10x3 set.
Attacker rolls and gets a 5x5 set

The Defender rolls and gets a 10x2 set.  Now we construct the series of events based on Greatest Width to least.

Highest Width is 5 for attacker, he attacks and it hits the defender.  Now the defender's block occurs at width 3 (now meaningless), then their dodge, also meaningless (and actually not even successful because taking the hit costs him 1d from the set).  

Width determines order of initiative so they can't really "stack."  It's more about trying to find ways to overcome or diminish the attacker's Width.




Here's the same example with a factor that can change the flow:

The Defender's Block also has the Interfering Extra.

So the attacker gets a 5x5, the Defender's Block gets a 10x3, and Dodge gets 10x2.  Now we resolve in order:  Defender's Block comes up first because Interfering powers are handled before we do anything else so that 10x3 bites into his attacker's set making it 5x2.

Now Attacker and Defender are both functioning on Width 2, so the 10x2 Dodge is effective against the diminished attack.

There are even more complicated scenarios that come into play with the Goes First extra and so on.

Hope that helps.


On Sat, Sep 28, 2013 at 6:45 PM, Odd Man Out <naldiin@gmail.com> wrote:
My question is something that has bugged me for a while but the Yaum Al-Qiyamah write-up reminded me of it.

What happens when a character has several different Miracles, Stats, or Skills with the same effect? 

Say my character 'naturally' has LAR 3 due to kung-fu training and is then given a chain vest that confers LAR 2, do these effectively stack to grant him LAR 5 or is only the highest considered? 

What about a character with both Heavy Armor 2hd and Invulnerability 2hd? Do they have essentially 4hd of interference against every (non-penetration) attack? 

Then factor in defenses like the Block Miracle with Duration and a regular Body + Skill Dodge. Does he get Gobble Dice from both, and if he does can the faster roll reduce the init of the attack enough to make a defense that'd otherwise have been too slow suddenly applicable to finish wrecking the set?

Basically I get how individual sources of a defense work, and how the different defense types (Interference, LAR, and Gobble Dice) can act on the same character. It's when I see the same effect from two sources that something doesn't click.

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