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Re: [ORE] Extras & Dice Pool Limits

Spray dice definitely don't count towards Capacities (and neither do bonus dice from Augment, the Multiple Actions cafeteria power, etc.).  Only base dice in the power, and Extras and Flaws that explicitly affect Capacities (Booster, No Upper Limit, etc.).
 
Spray dice are really awesome if you're only using actions with Spray, or if your Spray actions have small enough dice pools to limit your rolled dice, but the inherent negation of multiple action penalties is freakin' amazing.  It lets you say, "I'm gonna dodge, and spray bullets everywhere -- any extra sets go to shooting the Cairo Proctor" without losing any dice from your lowest pool.  Never again will you curse getting four sets when you only declared one action!
 
Note that under some circumstances in which you have a Flaw-heavy power, you may be able to squeak in extra dice (or even a wd!) for "free."
 
-- Daniel
 


On Tue, Oct 29, 2013 at 9:32 AM, John Poole <longspeak.teller@gmail.com> wrote:
Okay, A player asked if spray dice increase the capacity of the power. Like 6d attack + 4d Spray = 10d range.
I said no. Correct?

So to use spray with other actions, like dodging while attacking...

--Declare
--Determine the total size of each pool, including the spray dice
--But then use the lowest pool.

That seems to cut the legs out from under spray, but maybe it's intended to discourage use of non-spraying actions?





On Tue, Oct 29, 2013 at 1:55 AM, Daniel Kane <daniel.m.kane@gmail.com> wrote:
My (house?) rule is that Qualities with Spray don't subtract a die for additional actions, and Spray dice are counted into each action's dice pool BEFORE finding the lowest pool to roll.  That means that if your lowest pool has Spray dice, they help; otherwise, not so much.
 
Also, as Allan said, you never, EVER roll more than 10d.
 
A rule that I think I backported from REIGN is that dice pools over 10d negate penalties.  Normally HD get eaten first by penalties, but this means that as long as you still have 10+ dice after penalties you can freely use all the HD you can.
 
-- Daniel


On Mon, Oct 28, 2013 at 5:46 PM, Longspeak Teller <longspeak.teller@gmail.com> wrote:
This came up mainly because my weird Permissions are limited the pools of powers. Several Extras give you extra dice to roll. Some of those are specific about the limits of this, but some of them seem to suggest the dice pool limit isn't a factor. Augment and Spray in particular.

Is the dice pool limit still 10d, even for those extras?

Are spray dice only allowed to make sets with the attached attack? If someone dodges in the same action, for example, do the spray dice need to be tracked separately from the main pool of dice?

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