It seems that to make a competent soldier a player needs to 'game' the system and attempt to justify Rifle, Stealth, etc. in the pre-war days of the character's background. The average kid fresh out of school who is pressed into a TOG groups because he happens to have a Talent is likely going to fumble about with Coordination 2, Rifle 1, Stealth 1 and no Mental Stability (not given in the Commando package, and not every background warrants that skill).
-- It also seems that most of the 'fun/cool' Talent powers are simply not feasible due to cost and starting Will. Iconic powers such as Flight and Teleportation are difficult to activate (4-5 dice at most and hope for a match) and the effect is often unspectacular if successful (flying at 30mph isn't especially useful in many situations- especially when the enemy has binoculars).
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