Dear Members,
We found a pair of prescription glasses Tuesday evening on the 2nd desk near the main room entrance. They have bronze
colored wire frames. They are now in our lost and found box in the office. Please contact us if you want to pick them up
when the office is closed.
Regards,
Brian Allen
operations@seattlego.org
206 545-1424 (Go Center)
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[Seattle Go Center] glasses found
[ORE] Re: Call Assist
I'll take a crack at this (full disclosure...I'm new to the game but I just joined the group for exactly this reason).
I would be hesitant in allowing a followup attack outside of the normal attacks someone has in a single round. Sure, it can be done based on the rules of this game. But it would be a special power designed solely for you only to trigger after your attack, which then allows you to call up another PC next to you and your opponent, allowing them a free attack.
Consider this, unless that PC was already next to you when you triggered your special attack, you would need something like a teleport other miracle to allow someone else a shot at hitting the same target you had previously attacked. The mechanics are there for you to build this power with miracles, flaws and extras, but does it fit your Archetype, character background or overall power theme? Are you the only one that will be able to use this miracle/power?
Here's how I would try building it. To me, it sounds like it's more a highly practiced and trained group maneuver than a new miracle? So, I'm going with that route.
First, I'm going to create a new Special Maneuver based on some of the good examples already created in the rule book (as a House Rule/Special Maneuver, of course).
Second, a special maneuver like this should allow melee & ranged weapons, miracles that work as melee and ranged attacks, or just about any crazy use of skills, powers and or devices the players/opponents can use.
Third, it should justifiably be a extremely or very difficult thing to pull off, so I've decided to be deliberately (semi) harsh for balance purposes. At least from my perspective, as a GM, a "Call Assist" attempt with brand new, untrained participants should be rare occurrence. But a properly trained group of players or opponents, with points allocated for these types of maneuvers or individuals with over 10 dice in their dice pools, should have a better chance at a team combo attack. Just imagine a heavy-duty, fully armored, tough opponent knocked out in one fell swoop!
So…how does this sound.
Special Maneuver:
Name - Call Assist (or other name example: Fast Ball Special)
Modifiers: Choose the lowest attack dice pool from all participants (like when attempting multiple actions) and apply the normal -1d penalty to the attack pool for special maneuver. Also, subtract another -1d penalty per additional participant in this special maneuver (this provides the option for more simultaneous attacks/attackers to be added). Finally, see the other additional modifiers as described below.
This special maneuver allows highly, practiced and trained team members to coordinate a "one-two" (possible higher) combination attack. Individuals wanting to use this special maneuver must declare this attempt during the Declaration Phase, otherwise this maneuver cannot be accomplished. If properly executed, it allows two or more individuals to technically combine their attacks on one opponent to occur at the same initiative. Example, the attacks take place consecutively, one after the other, during the initiative of the first attacker. This is a highly complicated and difficult maneuver. For it to be accomplished with another team member, as stated before, the secondary attacker(s) must be a willing participant, and they should not have already taken an action in this combat turn. Simply put, due to the precision and split-second timing in this maneuver, everyone still rolls their One Roll but all attacks take place on the best initiative of all those involved in the maneuver. Players keep all other aspects of their rolls (hit location, width and damage). Once their individual attacks have been completed, whether any of them were successful or not, each participating individual in this maneuver is considered to be done for their turn in initiative. This maneuver cannot be combined with other special maneuvers.
Further complicating this special maneuver, the distance to the target modifies the attacking dice pools of each participating individual as well:
Melee range: Your dice pool is unaffected.
Short range: Your dice pool is unaffected.
Long range: Reduce your pool by one additional die.
Extreme range: Reduce your roll by one gobble die as well.
On Wednesday, October 17, 2018 at 2:07:45 PM UTC-5, matt wrote:
I've been playing the DC Legends mobile game lately. Some of the characters have an ability named "Call Assist".They make an attack and then someone else on their team makes a second followup attack. This followup attack is outside the normal attacks for the round.How would you make it in Wild Talents?Have it be an attack quality that uses your die roll but the teams attack power?Have them make their own roll?I'm a bit muddled in this. Anyone have some ideas?Thanks,Matt
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[Seattle Go Center] DDK Monday: The New #1!
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[Seattle Go Center] Pair Go Gala in two weeks!
Pair Go: The "mixed doubles" of the Baduk world.
So. Much. FUN!
Seattle Go Center is pleased to present the 6th Annual Gala Night of Pair Go, on Saturday, December 8 (following 2nd Saturday Speed League). Register in person, 5:00 - 5:30 PM. $10 entry ($5 for youth age 17 and younger, and for Go Center voting members).
This is a great holiday event, with two rounds of Pair Go, cake, prizes and lots of fun. (We expect to finish the evening around 10 PM.) We will be following International Pair Go Rules. Each pair must have a female and a male, of any age. This is not an official Pair Go competition, so formal dress is encouraged, but not required.
And now it can be told -- we're expecting special guest Hajin Lee, 4 Dan professional -- "Haylee's World of Go/Baduk" https://www.youtube.com/channel/UCTji1kQNoWIH85dB_Vxka9g -- to play! It's going to be an amazing night.
See you soon at the Go Center,
Mike Malveaux
Seattle Go Center Programs Manager
email: programs@SeattleGo.org
web: www.SeattleGo.org
Go Center phone: 206-545-1424
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[Seattle Go Center] Youth yesterday; **Thanksgiving week schedule changes**; upcoming events
Good afternoon Go fans,
Youth Tournament
Yesterday was the Go Center's annual Fall Youth Tournament -- a fun event where the kids could choose whether to play their games on 19x19 or 13x13. Deep thanks go to Sonny Cho, Peter Kron, and Brian Allen for making it smooth and satisfying; also to the families who make it possible for their kids to play! Eight kids played three rounds on 19x19, and thirteen played four rounds on 13x13. For most of them, it was their first tournament ever. The youngest player was in preschool! The oldest players were in 7th grade. Prizes were chosen in order of results -- more wins = earlier selection. I was happy to see the Go sets went quickly! (Go equipment prizes were donated, so if you have a board in good condition that you just don't use anymore, consider donating it to the Go Center.)
Holiday Schedule Fluctuations
Nick Sibicky's DDK class will run as usual today at 6:30, and tomorrow the Go Center will be open as usual for "the largest weekly gathering of Go players in North America (possibly the Western Hemisphere)™"!
Wednesday, Drew Barnett's "Go Basics" class is canceled ahead of the Thanksgiving holiday. Larry Eclipse will have the Go Center open a little later than usual, 6:30 - 9:00 PM.
Thursday, the Go Center is closed for Thanksgiving; and Friday the Go Center is closed as usual.
Saturday, the Go Center will be open as usual, 1:00 - 8:00 PM. Michael Brown will be covering for Dennis Wheeler.
Upcoming
Pair Go Gala - Sat. December 8. Registration 5:00 - 5:30 PM; and the event will end sometime around 10 PM. The "mixed doubles" of Go! We'll have Pair Go, cake, prizes, and fun! Formal attire recommended, but not required. $10 general admission; $5 for youth (17 and younger) and Go Center voting members. More details on the events calendar -- http://www.seattlego.org/events/
Jin Chen Tournament - Sun. January 6. The biggest tournament on the Seattle calendar, featuring cash prizes. $15 general admission; $10 for youth and voting members. Registration 10:00 - 10:30 AM. More details on the events calendar -- http://www.seattlego.org/events/
See you soon at the Go Center,
Mike Malveaux
Seattle Go Center Programs Manager
email: programs@SeattleGo.org
web: www.SeattleGo.org
Go Center phone: 206-545-1424
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[Seattle Go Center] DDK Monday: Capturing Races
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[Seattle Go Center] NO DDK Class This Monday: Veterans Day
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[Seattle Go Center] Sat. Speed at Go Center; Sun.: Tacoma; Go Center closed Mon.; Wed. time change; etc.
Hello Go folks,
Second Saturday Speed League tomorrow
This ongoing series of fun tournaments is ongoing! Shorter time limits: 10 minutes main time, plus three periods of 20 seconds byo-yomi. Register in person 1:15 - 1:45 PM; first of three rounds starts at 2:00. If you're running late but sure you'll be there by 2:00, you can phone in to register: 206-545-1424
Veterans Day tournament Nov. 11 in Tacoma
South Sound Go Club is holding an AGA-rated tournament, Sunday Nov. 11, at Terracrux Games, 760 Commerce St., Tacoma, WA 98402. Register in person, 9:00 - 10:00 AM ($5). Three rounds. Contact: Tom 253-307-8515 or Mike 253-906-0095
Go Center closed Monday Nov. 12
In observance of Veterans Day, the Go Center will be closed Nov. 12. Nick Sibicky's DDK class will return Nov. 19, 6:30-8:30 PM. Meanwhile, enjoy Nick's channel on YouTube: https://www.youtube.com/NickSibicky
Wednesday class now starts at 7:00
On Wednesdays, Drew Barnett offers a class intended to progress from the absolute basics of capturing up to a more advanced level. Effective November 14, the class starting time will be 7:00 PM. (Drew still will be opening the Go Center at 6:00 for casual play.)
Stay tuned -- new classes coming soon!
Eric Downes is planning to start a special interest meetup focused on programming AIs to play Go, based on a new book, "Deep Learning and the Game of Go" https://www.manning.com/books/deep-learning-and-the-game-of-go Details are not yet final, but sessions probably will be on Wednesdays.
Zhang Yue is planning another series of Advanced Go classes aimed at players 9 kyu to 6 dan. If there is sufficient interest, classes will begin Thursday, Nov. 29 (6:30 - 8:45-ish PM). Tuition will be $25 per session ($20 for youth, 17 or younger, and voting members). Yue plans to incorporate a number of activities -- league play, computer-assisted game reviews, and more!
Look for more detailed announcements soon!
See you soon at the Go Center,
Mike Malveaux
Seattle Go Center Programs Manager
email: programs@SeattleGo.org
web: www.SeattleGo.org
Go Center phone: 206-545-1424
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[Seattle Go Center] Welcome to Michael Brown (Thu. volunteer)
Hello Go fans,
We have a new volunteer host at the Go Center on Thursdays -- Michael Brown. Please help welcome him into the role! He will be in on Thursdays at 2 PM to open the Go Center for casual play, and often he will be available for teaching games with beginners.
Many, many thanks go to Nathan Saritzky, our outgoing Thursday host.
And, I encourage everyone to volunteer. "Ask not [only] what your Go Center can do for you, but rather [also] ask what you can do for your Go Center." We have a large outreach event coming up in January; and with autumn leaves falling, we have lots of groundskeeping to do. There are a couple of data entry projects I'd like to get done, and haven't yet found time for. So, GO ahead and volunteer! It's sente.
See you soon at the Go Center,
Mike Malveaux
Seattle Go Center Programs Manager
email: programs@SeattleGo.org
web: www.SeattleGo.org
Go Center phone: 206-545-1424
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[Seattle Go Center] Bagels today; politics policy
Howdy Go fans,
The Go Center is open today, 1:00 - 10:00, for "the largest weekly gathering of Go players in North America (possibly the Western Hemisphere)™"! With instruction for beginners after 3:00. We'll be having bagels today rather than fresh-baked bread.
Reminder -- the Go Center is, among other things, non-partisan, and a place of refuge from the hurly-burly of political life. It is Go Center tradition to avoid cheering for political candidates on election night. You are welcome to check on political results on your personal devices, or on the public computer, as long as you have the sound off (or use earbuds).
See you soon at the Go Center,
Mike Malveaux
Seattle Go Center Programs Manager
email: programs@SeattleGo.org
web: www.SeattleGo.org
Go Center phone: 206-545-1424
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[Seattle Go Center] DDK Monday: Corner Life
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Re: [ORE] Godlike- Clarification on Aces and Jinx
Allan,
I've been in love with Godlike since it was first published in the early noughties (to the point where my brother still says "We go first" whenever I act particularly wimpy- squealing when tiny flecks of grease land on my arm from the frying pan etc.) and I have NEVER understood how Zed worked up until this moment. Now I get how Talents cancelled each other out so effectively during the War! Thanks for the further clarifications on using Aces and Jinx. Going to use your suggestions to model an ultra-competent "super soldier serum" effect a la Ultimates Cap.
Have you been reading Über by Kieran Gillen? It's inspired me to go back to the well using your Elder Godlike alongside Godlike and Progenitor to create a multi-generational campaign of the Secret War. The Talents being the Primogenitors to the 60's appearance of Progenitor Wild Talents. Initially thought to be humanities immune response to the terrors beyond time and space, investigations will unravel the Faustian pact at the heart of this psychic disease...
Anyway, thanks again for your clarity Allan!
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Re: [ORE] Godlike- Clarification on Aces and Jinx
- Alert: This is psychic danger sense. It's not physically noticing something but receiving a psychic message that something bad is about to happen.
- Detection: This is like psychic sensing, You aren't physically noticing something. Your body is psychically noticing something for you.
- Precognition: It's a psychic snippet of the future, which might not even happen. Besides, it solves a thorny time paradox revolving around how a Zed who isn't present yet can stop a power in the past. Just don't go there, Zeds don't stop precognition.
- Perception: It requires a physical change to the environment or the character's body in order to perceive things that humans can't normally perceive. We don't have senses that pick up x-rays, so it's not just enhancing what is already there but creating new senses. It helps differentiate Detection from Perception, too.
- Rapport: I was tempted to make this one immune, but Talents can see a Rapport link as soon as they view the target, so there must be something in the environment that is detectable.
- Thought Control - Projected Hallucination: Though this seems like a psychic power, it involves changing a target, so it can be stopped by a Zed.
Amazing Alan, thanks for the clear cut clarification. I suppose my confusion/cunning attempt to circumvent the rules came from the fact that Aces mentioned Powers in the description. One for the errata?
So while I have your benevolent wisdom working for me, can I ask one more question?
Could you please explain to me which Powers Zed works on? I got confused as technically both examples (flight and lifting a truck) are self affecting and are by the Zed's definition immune to influence. Are they referring to when those Powers are used as Attacks?
Thanks again for your brilliant reply on Aces
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Re: [ORE] Godlike- Clarification on Aces and Jinx
And really sorry for spelling your name incorrectly Allan, ignorant move on my part.
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Re: [ORE] Godlike- Clarification on Aces and Jinx
Amazing Alan, thanks for the clear cut clarification. I suppose my confusion/cunning attempt to circumvent the rules came from the fact that Aces mentioned Powers in the description. One for the errata?
So while I have your benevolent wisdom working for me, can I ask one more question?
Could you please explain to me which Powers Zed works on? I got confused as technically both examples (flight and lifting a truck) are self affecting and are by the Zed's definition immune to influence. Are they referring to when those Powers are used as Attacks?
Thanks again for your brilliant reply on Aces
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Re: [ORE] Godlike- Clarification on Aces and Jinx
Hey Group,
Quick Miracle question- In the Jinx entry, it says that this Miracle and Aces do not affect Talent Powers.
Does that mean Jinx cannot be used against a power with the Attack quality of hyperstats/hyperskills?
Or does it mean that the bad luck is a type of coincidental magic against talent Powers (as opposed to Zed)?
Finally, does Jinx trigger a contest of Wills?
What about Aces?
Thanks for the help in advance
Anthony
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[ORE] Godlike- Clarification on Aces and Jinx
Hey Group,
Quick Miracle question- In the Jinx entry, it says that this Miracle and Aces do not affect Talent Powers.
Does that mean Jinx cannot be used against a power with the Attack quality of hyperstats/hyperskills?
Or does it mean that the bad luck is a type of coincidental magic against talent Powers (as opposed to Zed)?
Finally, does Jinx trigger a contest of Wills?
What about Aces?
Thanks for the help in advance
Anthony
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[Seattle Go Center] Saturday self-pair; Computer Go group; Clocks fall back before the Sunday tournament
Hello Go fans,
A few more items.
4-dan seeks similar for rated games Saturday
Jeremiah Donley says he's leaving Seattle soon, and he'd like to get in some self-paired AGA-rated games on Saturday. He's rated 3.9 in the AGA -- almost 4 dan -- and he's looking for games at 4 stones or less. So, players 2k to 7d, if you have time on Saturday, come to the Go Center and give Jeremiah some games to remember. He says he'll be there about 1 PM - 8 PM.
Computer Go meetup at the Go Center?
Eric Downes is interested in forming a self-study group to learn how to program AIs for playing Go. He's had early access to a book that will be available in December, teaching how to program Go-playing AIs in Python, and he's pretty excited about it. Show of hands -- how many of you would be interested in attending? Wait, I can't see you. If you're interested, email me so we have a rough idea.
Clocks fall back Sunday - Tournament players get an extra hour to sleep!
Our monthly ratings tournament is Sunday, November 4. Registration is 10:00 AM - 10:45 AM; but hours before that, we'll be changing off Daylight Savings Time. At 2 AM on Sunday, most modern computers will automatically switch to 1 AM. So, we get an extra hour to sleep before the tournament!
See you soon at the Go Center,
Mike Malveaux
Seattle Go Center Programs Manager
email: programs@SeattleGo.org
web: www.SeattleGo.org
Go Center phone: 206-545-1424
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