Jinx can't be used against a Talent at all, not just a Talent with an Attack Quality.
Aces adds dice to dice pools, while Jinx gobbles dice from an opponent's set. An enemy shoots at you with an SMG. You roll your Jinx power and gobble dice out of the set he uses to attack you, spoiling his attack.
Using Jinx to attack an opponent is a less obvious. How do you hurt a guy directly when your power eats dice out of his dice pool. You can't attack directly, you have to attack indirectly. The enemy with the SMG is firing at your squad leader while your squad leader fires back. The SMG gets a wider set, so your squad leader is going to get shot first. You use your Jinx power to reduce the SMG's set, allowing the squad leader to kill the enemy first. The SMG wasn't firing at you, so you couldn't stop him attacking your squad leader if your power only had the Defense quality. You can affect the enemy because it has the Attacks quality.
You can't apply the Jinx's gobble dice to a Talent. If the enemy with the SMG had the Submachine Gun skill as a hyperskill, you couldn't apply the Jinx's gobble dice to that attack, just like you couldn't apply the gobble dice to a Talent firing a heat ray from his eyes. Jinx will simply not work on hyperskills, skills with hyperstats, or miracles. Similarly, you can't add dice to another miracle with the Aces power.
Jinx does trigger a Contest of Wills. Someone throws a grenade at the enemy Talent with Submachine Gun as a hyperskill. The enemy Talent dives for cover using his Dodge skill, which is not a hyperskill and he does not have Hypercoordination. That means you can apply your Jinx to the enemy Talent's Dodge skill. Since this is directly affecting the enemy Talent, they enemy can try to stop you from interfering through a Contest of Wills.
Aces also triggers a Contest of Wills. If you shoot at an enemy Talent with a regular Rifle skill and add the Aces dice to the dice pool, the Rifle skill is now enhanced, and the shot now triggers a Contest of Wills. This is similar to a character with a Rifle hyperskill losing all his Will but still firing at an enemy. He is no longer using his Talent, but that doesn't stop his natural Rifle ability from working. It does, in fact, mean that the enemy can no longer use a Contest of Wills to stop the shot, which is why most of the hypersnipers I've seen built have naturally high levels of Coordination and/or Rifle.
Aside: Can you choose to only roll your normal dice if you have a hyperskill? I don't think it's mentioned in the rules. Hyperstats are more explicit: they are always on. It's only applied with hyperskills. Given that hyperskills are cheap, I decided they were always on when you used it. If you have Coordination 2d, Rifle 2d, and Rifle Hyperskill of 1wd, when you fire your rifle you roll 4d + 1wd all the time. You can't choose to not use the wiggle die (and, therefore, can't choose not to start a Contest of Wills). This distinction is particularly important in a game where you act as spies, since you don't always want to use your hyperskill and broadcast to every other Talent looking at you that you have a power.
If you want to be able to just use your natural dice sometimes (so that you can shoot a guy without triggering Contest of Wills), you would either have to add that ability as an Extra (I think a +1 extra is fair) or you have to buy something like a nervous habit that you must do every time to make the power work. For example, if you have to say a short prayer before shooting someone in order for your Rifle hyperskill to work (and this is an extraordinarily common flaw; I suspect it's because everyone has seen Saving Private Ryan), simply don't say a prayer or mutter something else ("Eat hot lead, Nazi!") so that the hyperskill doesn't kick in.
On Sat, Nov 3, 2018 at 5:55 AM antaine <antaine@eircom.net> wrote:
Hey Group,
Quick Miracle question- In the Jinx entry, it says that this Miracle and Aces do not affect Talent Powers.
Does that mean Jinx cannot be used against a power with the Attack quality of hyperstats/hyperskills?
Or does it mean that the bad luck is a type of coincidental magic against talent Powers (as opposed to Zed)?
Finally, does Jinx trigger a contest of Wills?
What about Aces?
Thanks for the help in advance
Anthony
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