(Posted on RPG.Net, but then realized this is where the experts are!)
Hi all,
I'm converting characters from a rules-lite mishmash to Wild Talents.
I hope the more experienced and brilliant minds here can help. Is there any better, cooler, more interesting or efficient ways to do these powers?
First up, "Corona," basically modeled on Johny Storm, power-wise. She's a sexy and successful singer who incorporates displays of fire into her performance. She has mundane stats and skills for the most part (Though "Performance: Fire" is one of her skills to make artistic use of the flame), and I budgeted 250 points for the powers portion:
Immunity to Fire, Useful, 2HD, 12 points. She is immune to ordinary fire. In a fight she'll rely on her defenses.
"Flame On!" - Kat surrounds herself with a fiery aura which protects her and hurt anyone who gets too close.
Heavy Armor, with Duration instead of Endless, adding Burns and Obvious because it's a flaming aura of energy. 6 per die
-- Flame On! 4HD (48 points)
(Possible tweaks: She'd like to carry another person while flying, and have the aura protect them. If we can shave points elsewhere, she'd *like* to have the flame be optional at her discretion, which would remove the "Obvious" IMO even when she chooses to use it since she could then choose NOT to use the flame so making it Obvious is her choice)
Flight - Kat can fly while flamed on.
Flight, Attached (-2), Booster (Speed) X3 (+3) - 5 per die
-- Flight 8d (40 points)
(Possible Tweaks: Add Capacity, Mass to carry another person. Make the power stand alone instead of attached)
"Hurl Fire" - Kat can throw blasts of flame
Harm, Burns (+2), Power Capacity: Mass (+2) (for knockback), and High Capacity: Range (+1) - 7 per die
-- Hurl Fire 7d (49 points)
(The knockback is important to the player, but is there a better way to handle it?)
"Mastery of Fire" - Kat can Create and Control Flame.
I split the Attack Quality off into a separate power because she's especially skilled with playing with fire, and I didn't want to buy Wiggle Dice on the attack. It is NOT attached to Flame On! by Specific Player Request.
Mastery of Flame - Create Fire, removing Attacks, adding a second Useful for control - 8 per die total
-- Defends (Range), Range instead of Self so she can use it to defend others - 2 points (Should it be 4 points for Range PLUS Self?)
-- Create (Range), Useful, Burn, Controlled Effect, Fragile, Reduced Capacity (Range) - 3 points
-- Control (Range), Useful, Burn, Controlled Effect, Fragile, Reduced Capacity (Range) - 3 points
-- Mastery of Flame, 6d, 2wd (112 points)
(I don't like this. It's expensive and not very snazzy.)
Corona also eats like an anime character due to a crazy high metabolism, but we didn't think of making a thing out of it because it's mostly just fun to play and it's never affected a fight before.
Thoughts are Welcome. Next up, Gravity Dude.
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