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[ORE] Re: Alt history in superhero games

I would love to get info on the prison compaign mentioned. Is it available somewhere?
(Basic plots, bad guy ideas, what did the PCs do, etc...)


On Wednesday, November 14, 2012 8:10:57 AM UTC-8, matt wrote:

Totally going to check this out tomorrow. Thanks to RPPR for doing this.

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[Seattle Go Center] Monthly Ratings Tourn this Sunday Dec. 2

Dear Go Players,

 

The Monthly Ratings Tournament is this Sunday, Dec. 2, with registration from 12:15 to 12:45.  Here are the details:

 

A great way to play some intense Go face to face. 3 rounds, Japanese rules. The tournament is free, but you need to pay for your visit to the Go Center, or be a voting member of the Go Center, or be a "new member" which gives you ten free visits.

Registration is from 12:15 - 12:45 sharp. You can call 206 545-1424 if you will run late.  If you call in, your clock starts 10 min into the first round, and after 30 min, if you do not show, you forfeit.

AGA membership required; please make sure your membership is current.  More info on membership at www.usgo.org  You do not have play all three rounds - just be sure to tell the Tournament Director what your plans are.

 

Cheers,

Brian

 

 

 

Brian  Allen

Manager, Seattle Go Center

Nihon Ki-in Go Institute of the West

206 545-1424 (Go Center)

206 632-1122 (Office at Home)

manager@seattlego.org (e-mail)

www.seattlego.org (website)

 

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[ORE] "Progenitor: Woodstock," a mind-blowing free adventure from Greg Stolze and Arc Dream

Starting with Richie Havens and ending with Jimi Hendrix, the Woodstock music festival of 1969 is considered a watershed cultural moment. In the setting of the Wild Talents sourcebook Progenitor, it is as well. But where the real Woodstock was seen as a triumph of the counter-culture, in Progenitor its legacy lies with the players.

Progenitor: Woodstock is a free adventure by Progenitor author Greg Stolze that puts the players' Talents right in the middle of one of the biggest cultural events of the 20th century. Jimi Hendrix, the Jefferson Airplane, Joan Baez, Joe Cocker, they're all there — and so are Deionne Bright, narcissistic superpowered rock star, and Abbi Hoffman, whose "free your mind" message is backed up by one of the most devastating psychic Talents in the world.

Three days of peace and music, or a history-making tragedy? In the world of Progenitor, it's all up to the players. Download and play it today.


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Shane Ivey, Arc Dream Publishing
The One Roll Engine and more: www.arcdream.com
Cthulhu Mythos gaming, every quarter: TheUnspeakableOath.com
Is your world worth saving? Join the conspiracy: www.delta-green.com

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[Seattle Go Center] REMINDER-DDK CLASS TONIGHT! 5-3 Must Know Joseki

Hi Fellow Go Players-

Tonight we will be introducing several MUST KNOW 5-3 Joseki.
  This is the perfect opportunity to learn some of the basics when playing this point and how to defend against it.  I hope to see you there!
 


Nick Sibicky 4D


Double-Digit Kyu Class

6:30-8:30 pm, Mondays at the SGC
There is no additional fee for the class; all new players get 10 free visits to the Seattle Go Center

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Re: [ORE] Godlike Talent ratio?

There are "more than a hundred thousand" Talents worldwide at the end of the war. Approximately 30K+ are discovered by the American/British program during their existence (many came before, and after).


Ratios can be figured out working from there.

-D
On Nov 26, 2012, at 9:15 AM, Chris Fougere <fougerec99@hotmail.com> wrote:

Does anyone have a rough idea of a good ratio for Talents to normal troops in the Godlike setting?

I'm just looking for a quick way to judge how many Talents may be in the area based on the normal units present.  I've been using a ratio of 1 in 10,000 but was wondering if that seems too high or too low for folks.

Thanks

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…………………………………………………

        Dennis Detwiller • (415) 999-7402

…………………………………………………

      Game Designer, Illustrator, Writer
              Twitter • Web • Email

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RE: [ORE] Godlike Talent ratio?

I knew I had read something to that effect somewhere:)

Thanks


From: dennis.detwiller@me.com
Subject: Re: [ORE] Godlike Talent ratio?
Date: Mon, 26 Nov 2012 09:54:03 -0800
To: cult-of-ore@googlegroups.com

There are "more than a hundred thousand" Talents worldwide at the end of the war. Approximately 30K+ are discovered by the American/British program during their existence (many came before, and after).

Ratios can be figured out working from there.

-D
On Nov 26, 2012, at 9:15 AM, Chris Fougere <fougerec99@hotmail.com> wrote:

Does anyone have a rough idea of a good ratio for Talents to normal troops in the Godlike setting?

I'm just looking for a quick way to judge how many Talents may be in the area based on the normal units present.  I've been using a ratio of 1 in 10,000 but was wondering if that seems too high or too low for folks.

Thanks

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…………………………………………………

        Dennis Detwiller • (415) 999-7402

…………………………………………………

      Game Designer, Illustrator, Writer
              Twitter • Web • Email


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[ORE] Godlike Talent ratio?

Does anyone have a rough idea of a good ratio for Talents to normal troops in the Godlike setting?

I'm just looking for a quick way to judge how many Talents may be in the area based on the normal units present.  I've been using a ratio of 1 in 10,000 but was wondering if that seems too high or too low for folks.

Thanks

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[Seattle Go Center] No classes this weekend

Hello everyone,

I hope you enjoyed your Thanksgiving. Our thanksgiving was very nice
with far to much dessert!

This weekend there are no classes on Sunday at the Go Center. We will
take a one week break and start back up in December. The afternoon
classes will not restart until the second week of December because of
the regular Monthly ratings tournament.

Happy holidays!

Jon

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[Seattle Go Center] Closed Thursday, Open Saturday, Classes Sunday

Dear Go Players,

 

The Seattle Go Center will be closed on Thanksgiving Day, Thursday.  We will be open our regular hours on Saturday, Nov. 24, from 1-7 p.m.  And on Sunday, Nov. 25,  we have Youth Classes in the morning, starting at 9:00, and Adult classes starting at 2:00 p.m.  On Sunday, we will be closed between classes (12-2 p.m.)  As usual, more info is at http://www.seattlego.org/events/

 

Cheers,

 

Brian  Allen

Manager, Seattle Go Center

Nihon Ki-in Go Institute of the West

206 545-1424 (Go Center)

206 632-1122 (Office at Home)

manager@seattlego.org (e-mail)

www.seattlego.org (website)

 

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Pre registration is Ending Today Claim your $150 NOW

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After you do everything right you get "Payment Approved" ... IMPORTANT! Print or save this page! Our member's section contains Valuable training and management tools for your system.

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Re: [ORE] Godlike Basic Training skill packages?

I would probably do it this way:

* Basic training allows them to make unskilled rolls on the relevant skills using just their stat dice without a penalty. (With the notion that a civilian ought to suffer penalties or risk FUBAR results for, say, firing a submachine gun without training.)

* Each character gets a budget of 30 skill dice to put wherever the player wants. No skill can be higher than its stat.

* Each character has a budget of 25 Will points for Talent powers.

* Each character gets one of these: +2 stat dice or +10 more Will points for Talent powers.

Or use the Custom Character rules from the paperback and PDF edition. 




On Mon, Nov 19, 2012 at 5:54 PM, Chris Fougere <fougerec99@hotmail.com> wrote:
We're toying around with making some new characters for Godlike and although the main book has the TOG skills and Bulletin 3 has the SIS skills and Black Devil's has the SSF skills....is there anywhere that gives just Basic Training?  I thought I had seen it once but can't seem to find it anywhere.  I know I could just use some of the existing skills points to buy "Rifle" or "Pistol" but we're trying to keep everyone as raw recruits.  20 points for non-military skills and then anything else from training.

Thanks
Chris Fougere

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The One Roll Engine and more: www.arcdream.com
Cthulhu Mythos gaming, every quarter: TheUnspeakableOath.com
Is your world worth saving? Join the conspiracy: www.delta-green.com

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[ORE] Godlike Basic Training skill packages?

We're toying around with making some new characters for Godlike and although the main book has the TOG skills and Bulletin 3 has the SIS skills and Black Devil's has the SSF skills....is there anywhere that gives just Basic Training?  I thought I had seen it once but can't seem to find it anywhere.  I know I could just use some of the existing skills points to buy "Rifle" or "Pistol" but we're trying to keep everyone as raw recruits.  20 points for non-military skills and then anything else from training.

Thanks
Chris Fougere

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[ORE]

Orphans who are new to Candlewick Manor are usually old in heartache and fear. This adventure won't make them any younger.

"If You Love It So Much" is an introductory scenario by Shane Ivey for The Dreadful Secrets of Candlewick ManorBenjamin Baugh's (Ennie Award nominated) campaign setting for his (Ennie Award nominated) roleplaying gameMonsters and Other Childish Things. It sees a batch of creepy orphans, with all their troubles and faulty memories and strange powers, moving in to a wing of Candlewick Manor and not liking it at all.

Can your players figure out what's so wrong with their new living quarters — and keep themselves living while they're at it?

Click here to download "If You Love It So Much" now.


--
Shane Ivey, Arc Dream Publishing
The One Roll Engine and more: www.arcdream.com
Cthulhu Mythos gaming, every quarter: TheUnspeakableOath.com
Is your world worth saving? Join the conspiracy: www.delta-green.com

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[Seattle Go Center] REMINDER-DDK CLASS TONIGHT! 3-4/Low Approach Joseki

Hi Fellow Go Players-

Two weeks ago we reviewed several of the most common 3-4/high approach josekis.  Tonight we will be introducing several of the most common 3-4/low approach joseki in the DDK class. I hope to see you there!

If I don't see you there, have a good Thanksgiving!

Nick Sibicky 4D

Double-Digit Kyu Class
6:30-8:30 pm, Mondays at the SGC
There is no additional fee for the class; all new players get 10 free visits to the Seattle Go Center

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MASTER PSYCHIC READER~ ACCURATE & AMUSING

Your first 3 minutes are FREE talking live with me.

Please visit my website at: http://www.keen.com/Ask+Fran

Or, call me right now at: 1-800-275-5336 x0160

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Re: [ORE] Autofiring & Mass Combat

Spray has two positives. It adds dice to your dice pool, and it eats a -1d penalty for multiple attacks.

For instance, if you have a semi automatic pistol and want to fire at two guys, you have to roll your Coordination+Ranged Weapon [Pistol] skill with a -1d penalty (you get to shoot at one for free, the other action costs an additional -1d penalty). You need two successful sets. If you only get one, you only hit one of the two targets.


If, instead, you fire a submachine gun with a spray 3, you roll your Coordination+Ranged Weapon [SMG] dice pool with an extra 3 dice. Furthermore, you get to declare that you're hitting up to 4 targets without a penalty.

That's normal combat. Suppressive fire is done differently. With suppressive fire you only roll 2d + your weapon's Spray rating (if any). A semi-automatic pistol just rolls 2d. If you get a set,  EVERY potential target rolls a single die. If their die roll matches the height of your roll, they are hit in that hit location. Furthermore, all those potential targets have to make an Empathy+Equilibrium roll to avoid diving for cover.

There are mass combat rules. They are found in the Wild Talents rule books and in the Godlike paperback/PDF rule book (an older variant of them is in the Donar's Hammer adventure). The Godlike rules are a little different and a little more involved as fitting a World War II game. In essence, you roll 1d per "mook" up to 15d, with each set hitting. The rules are more involved than that, particularly when using Godlike which takes into account riflemen firing versus machine guns.

I recommend that you pick up the Wild Talents Essential Edition. It's only $5 for the PDF. You can get the paperback for $10 plus shipping, and get the PDF for free.

On Fri, Nov 16, 2012 at 9:23 PM, Frankie Privacy <ak74killsquickly@aol.com> wrote:
I'm new to ORE and want to run a game using Nemesis. Nemesis does lack some depth for combat, but I can take things from say, the WH40K conversion to alleviate that.

Thing is, I have no idea how suppressive fire is supposed to work. "Spray weapons fire a number of bullets each round equal to the number of dice in the stat+weapon+Spray dice pool."  So, it's ???+????+Spray? I don't get it. And suppressive fire eats up all ammo? Do you think Spray(1) would work to represent semi-autos?

Are there any rules to represent mass combat if I wanted to say, throw anything from 12 to a horde of enemies at the PCs? Or combat between small armies?

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[Seattle Go Center] Sunday Classes 11/18

Hello everyone,

This weekend Scott Arnold and I will be teaching the youth classes in
the morning. In the afternoon, Edward Kim will be teaching the adult
open classes.

The intensive class (limit of 6 students, we have 2 regular students)
will look at reviews of students games, so bring your games if you want
to attend. The open class will feature a professional game review by
Edward.

Schedule:

9:00 AM - 10:00 AM Open beginner youth class. Cost $10
10:00 AM - Noon Advanced youth class. Cost $15 - We are studying the
middle game (when does it start, what do we do)

Noon - 2 Go Center is Closed
2:00 PM to 4:00 PM - Intensive Group class (limit 6 students). Cost $20
(includes admission to the Open group class.)
4:00 PM to 5:00 PM - Open Group class (unlimited). Cost $10

Thanks!

Jon

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[ORE] Autofiring & Mass Combat

I'm new to ORE and want to run a game using Nemesis. Nemesis does lack some depth for combat, but I can take things from say, the WH40K conversion to alleviate that.

Thing is, I have no idea how suppressive fire is supposed to work. "Spray weapons fire a number of bullets each round equal to the number of dice in the stat+weapon+Spray dice pool."  So, it's ???+????+Spray? I don't get it. And suppressive fire eats up all ammo? Do you think Spray(1) would work to represent semi-autos?

Are there any rules to represent mass combat if I wanted to say, throw anything from 12 to a horde of enemies at the PCs? Or combat between small armies?

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[ORE] Alt history in superhero games

Totally going to check this out tomorrow. Thanks to RPPR for doing this.

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[ORE] Running Nighttspawn with ORE

Hello folks,

I've been thinking of running the excellent setting from Palladium's Nightspawn using Wild Talents and the ORE, and here's my initial proposal. Any thoughts?

-------------------------------------------------

Building a Nightspawn

Baseline [90 points]
Build a starting character using 90 points, devoting at least 45 points to Stats, and the remainder to Skills and Base Will.

Add to the baseline:
Archetype: Nightspawn [124 points]

Source: Paranormal [0 points]
Permission: Super [15 points]
Intrinsic: Mandatory Nightspawn Traits
• See in Total Darkness 2HD [8 points]
Useful, 2 pts/die
• Immune to Mind Control 4HD [24 points]
Useful, permanent +4, self only -3, 3 pts/die
• Immune to Physical Transformation 4HD [24 points]
Useful, permanent +4, self only -1, 3 pts/die
• Regeneration 2HD [16 points]
Useful, engulf (affects all body locations) +2, permanent +4, self only -3, limited to width one -1, 4pts/die
• Sense Nightspawn 4d [8 points]
Useful, 2pts/die
• Mirror Walk to Nightlands 5d [5 points]
Useful, slow -2, miminum height five -1, 1pt/die
• The Becoming 6d [24 points]
Useful, goes last -1, endless +3, 4pts/die
Note: I'm deliberately not using the cumbersome alternate forms rules. As this simplification will apply to everyone in the campaign, it shouldn't be a problem

Morpheus Powers: All have If/Then (only in Morpheus) attached

Talents: All have "Willpower Cost" attached

All Nightspawn begin with the following morpheus powers: Starting Morpheus Powers [36 points]

• Hyperstat: Body +2d [8 points]
• Hyperstat: Coordination +1d [4 points]
• Extra Tough 2HD [16 points]
Useful, engulf +2, permanent +4, self only -3, morpheus only -1, 4pts/die
• Light Armor 2HD [8 points]
Defends, armored defense -2, permanent +4, morpheus only -1, limited width -1, 2pts/die

-------------------------------------------------------------------------

That gives a starting cost of 90 points (baseline) + 124 points (Nightspawn) + 36 points (core Morpheus powers) for a total of 250 points.

To this, have the characters select Morpheus powers—either via selection, random generation, or a combination. Spend 100 points to simulate these Morpheus powers, for a final character cost of 350 points. If excess points remain in the "budget" or at player discretion, buy additional State, Skills, or Base Will.

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[ORE] The Courtyard of Hell

Holy cow, fans of GODLIKE are going to love "Ortona: Courtyard of Hell." 


That's the adventure that Allan Goodall came up with as a bonus for backers of the GODLIKE paperback and PDF fundraiser at Kickstarter. Originally he conceived it as a short adventure. It'll wind up being about a 128-page book. It's loaded with brutal house-to-house combat with the Nazis in an Italian city at the end of 1943. Churchill nicknamed the fight Little Stalingrad.

If you have a group that can do some serious GODLIKE playtesting for us, please send an email to shane.ivey@gmail.com.

--
Shane Ivey, Arc Dream Publishing
The One Roll Engine and more: www.arcdream.com
Cthulhu Mythos gaming, every quarter: TheUnspeakableOath.com
Is your world worth saving? Join the conspiracy: www.delta-green.com

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[ORE] Alt history in superhero games

At GenCon 2012, I did a panel with Dennis Detwiller, Kenneth Hite and Greg Stolze — my co-conspirators inGodlike, Wild Talents and Delta Green, and the Wild Talents settings Grim WarProgenitor, and eCollapse — exploring the challenges and opportunities of developing deep alternate histories for superhero game settings. It was a really fun talk, and the folks at Role Playing Public Radio have put the whole thing online.  Listen now.


http://slangdesign.com/rppr/2012/11/panel-discussion/alternate-history-in-superhero-games-at-gencon-2012/

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Shane Ivey, Arc Dream Publishing
The One Roll Engine and more: www.arcdream.com
Cthulhu Mythos gaming, every quarter: TheUnspeakableOath.com
Is your world worth saving? Join the conspiracy: www.delta-green.com

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[Seattle Go Center] Free Training for Tournament Directors

Dear Go Center Members,

 

If you would like to learn how to run tournaments, from pairing to reporting, please contact me at manager@seattlego.org    Bill C. and Dan Top are now ready to teach you our system.  We would like to have more substitute Tournament Directors at the Go Center, and I’m sure there will also be opportunities to run tournaments at the 2013 Go Congress, which will be in Tacoma at Pacific Lutheran University next August.

 

Cheers,

Brian

 

 

Brian  Allen

Manager, Seattle Go Center

Nihon Ki-in Go Institute of the West

206 545-1424 (Go Center)

206 632-1122 (Office at Home)

manager@seattlego.org (e-mail)

www.seattlego.org (website)

 

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[Seattle Go Center] No Class this Monday - Veteran's Day

Dear Go Players,

 

The Double Digit Kyu Players class with Nick Sibicky is not meeting tonight, Monday, Nov. 12, because of the Veteran’s Day Weekend.  See you next week!

 

Regards,

Brian

 

Brian  Allen

Manager, Seattle Go Center

Nihon Ki-in Go Institute of the West

206 545-1424 (Go Center)

206 632-1122 (Office at Home)

manager@seattlego.org (e-mail)

www.seattlego.org (website)

 

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[Seattle Go Center] Sunday Classes - 11/11

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;B[lk])
Hello everyone,

This Sunday we have are regular classes at the Go Center:

9:00 AM - 10:00 AM -> Drop in Youth Beginners class - Cost $10
10:00 AM to Noon -> Advanced Youth class. We continue our look at the
middle game. Goals.

Open Classes:

The classes this month will focus on liberties and counting them.

Intensive class (2:00 PM - 4:00 PM). Cost is $20 with a limit of six
students.
Open group class (4:00 PM - 5:00 PM). Cost is $10 no limit.

Attached is the game we will look at for the open group class.

Thanks!

Jon

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[Seattle Go Center] REMINDER-DDK CLASS TONIGHT! 3-4/High Approach Joseki

Hi Fellow Go Players-

Tonight we will be reviewing several 3-4/High Approach Joseki in the DDK class. I hope to see you there!

Also, we will NOT be having class on November 12 (Veteran's day).

Nick Sibicky 4D

Double-Digit Kyu Class
6:30-8:30 pm, Mondays at the SGC
There is no additional fee for the class; all new players get 10 free visits to the Seattle Go Center

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[Seattle Go Center] Discussion Group on Yahoo -- new address

Dear Members,

 

This message is being sent out to our regular announcement list.   When you reply to this list, your message goes only to the sender of the message -- usually a teacher or manager.  When we send a message to you, it comes with the heading [Seattle Go Center].

 

If you crave more discussion, let me recommend the unofficial yahoo group.  With this list, your message goes to everybody on the list!  This is a good way to arrange Go games at the Center or elsewhere, to plan events, and to discuss the Go issues of the day. The heading for this group is now [seattlegodiscussion]   It used to be [seattlego].

 

You can join by sending mail to seattlegodiscussion-subscribe@yahoogroups.comYou can unsubscribe by putting a "un" before subscribe :-).

 

The group email address:
seattlegodiscussion@yahoogroups.com

The group home page location:
http://groups.yahoo.com/group/seattlegodiscussion

 

Joining this discussion list is not required to keep getting messages from the Go Center.  It is a separate group for fun discussion.

 

Cheers,

Brian

 

 

 

 

Brian  Allen

Manager, Seattle Go Center

Nihon Ki-in Go Institute of the West

206 545-1424 (Go Center)

206 632-1122 (Office at Home)

manager@seattlego.org (e-mail)

www.seattlego.org (website)

 

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[Seattle Go Center] 11/04 Youth Classes

Hello everyone,

Tomorrow is the Ratings tournament at the Seattle Go Center. There will
be no adult/open classes in the afternoon.

Scott Arnold will be teaching the two youth classes in the morning:

9:00 AM - 10:00 AM - Open, drop-in class for absolute beginners to
prepare them for the advanced class. Cost $10
10:00 AM - Noon - Advanced class, we moved our focus to the middle game
as the kids were jumping directly from the opening in to the end game.

Thanks!

Jon

PS Don't forget to vote.

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[Seattle Go Center] Reminder: Thursday Beginner Class

Hello all!

There will be a beginner's class tonight from 7pm to 9pm at the go center.

See you there!

Frank

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