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[Seattle Go Center] ratings tournament and Tues night
Dear Go Players,
Here is a friendly reminder that the Monthly Ratings Tournament is this Sunday, Oct. 2, starting at 1:00 p.m. Since it is on a Sunday, you can park anywhere in our lot -- just make sure you have a pass on your dashboard.
Last Tuesday was very big. We had about 35 players here, from beginner to 6 dan. Chris K. will be baking bread again next Tuesday, so come for a game or two.
Regards,
Brian
manager@seattlego.org
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[Seattle Go Center] Last chance for matching donation
Dear Go Center Members,
Our Fall Fundraising Campaign is drawing to a close; you only have one more day to make a donation that will be matched by another generous Go Center contributor. Donations must be postmarked or done with Paypal on our website by midnight on Friday, September 30, 2011 to qualify. The good news is that we have raised $12,300 so far, when you count all the matching grants from our donor, and from employers. The bad news is that we still have over $5000 in potential matching donations just waiting for member donations. This is a great time to help us out; please give now if you can.
Sincerely,
Brian Allen
manager@seattlego.org
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[Seattle Go Center] Go Clubs in Schools
Re: [ORE] Hyperskill & Augment Miracle
Hyperskill works very much like Augment.
If you have a natural Firearms of 3d, and a Hyperskill (Firearms + Extras) of 2d, you have two options:
Roll COORD + 3d + 2d with no extras, or roll COORD + 2d + Extras.
Similarly, you don't get to use 9d of Flawed-down Augments to fill out an Extra-laden 1d Miracle; I'm a little too tired to cite the details on Augment from memory, though, and my book isn't quite at hand. I'll leave it to someone else.
~Daniel
Hello.
Again sorry for bad english, i'm french
Another problem about WT.
Steph is playing a cyborg, with a particular talent for firearms due
to excellent performance and computer analysis.
Think to something similar ti the gun kata in the movie equilibrium.
She wanted to apply some exstra to his firearms skill, with some
versatility, to simulate different shooting pattern.
Here's come the math:
Coordination
4d + 1wd
Hyperskill firearms
Attack, penetration 3, area 2, engulf, speeding bullet
1d (cost 15)
I used at first if/then to limit to the use of one extra at a time,
but the point gain is feeble and you can turn extra on and off at the
declaration phase, so we choose this option, knowing that as master i
would punish the abuse of "all extra on" use of this hyperskill.
ballistic computer
Attack, augment, attach to firearms, only to augment self
4hd (cost 24)
This give a 5d+ 4hd + 1w pool with a good arsenal of effects.
And here come the question: is this broken or do i missed something?
It's far cheaper to buy an augment miracle restricted to a hyperskill
to obtain hd dice boosting the effect than buying the hyperskill dice.
In the same way, buying a strong stat and a small hyperskill with
impressive extra gives monstruous effects, for a reduce cost.
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Re: [ORE] Mass & damage relation in WT
The Mass Capacity represents how much mass a Useful quality can move, create, annihilate, or transform. On an Attacks quality, it adds knockback. It isn't meant to represent damage; for that, use more dice (or hard dice) or give it extra Attack levels. Every extra level of Attacks adds to the width of the roll for damage purposes only, in much the same way that Go First adds to width for initiative only.
~Daniel
Hello guys, perhaps you could help me and my friend to fix this
problem (excuse my english, i'm french)
Damien plays a combat diver transformed into a sort of water
elemental.
He designed a Miracle called "hydraulic Force"
basically, he uses his own water body to exert a growing force where a
want, increasing the pressure if needed, and being capable with some
time to crush almost anything.
We simulate that with booster, to greatly increase the mass effect.
Then we came to the point where his crushing force stall to 10 dice,
period, Which somewhat broken. With his booster augment, the table
says the mass he is applying is equivalent to that of the Cheops
pyramid. Impressive! But with ten dice, he is suceptible to roll a
Width of 3 most of time... A bit light as a matter of damage...
Using hd is tempting, but pose other problem (when starting using them
for example).
Any highlights? Thanks.
Yan
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[Seattle Go Center] Wednesday 28th, Class
(;
SZ[19]
KM[6.5]
GM[1]
EV[36th Meijin title match 3]
FF[3]
DT[2011-09-21,22]
PB[Yamashita Keigo]
BR[Honinbo]
RE[B+R]
WR[Meijin]
PW[Iyama Yuta]
;B[pd];W[dd];B[pq];W[dp];B[qk];W[fq];B[nd];W[fc];B[dj];W[lp];B[np]
;W[dl];B[fk];W[lc];B[dg];W[le];B[mc];W[re];B[lb];W[qd];B[pe];W[qf]
;B[qc];W[rc];B[qb];W[qh];B[gp];W[gq];B[ip];W[ln];B[nn];W[qq];B[qp]
;W[pp];B[po];W[rp];B[op];W[qo];B[qr];W[pp];B[rq];W[qp];B[rr];W[pn]
;B[pm];W[qm];B[on];W[pl];B[qn];W[rn];B[ql];W[pn];B[om];W[oo];B[rm]
;W[in];B[gn];W[rl];B[qn];W[ej];B[qm];W[ek];B[jq];W[hq];B[io];W[jo]
;B[il];W[fo];B[go];W[hm];B[gl];W[hl];B[hk];W[ik];B[jl];W[hj];B[gk]
;W[gm];B[fm];W[jn];B[fn];W[ij];B[ll];W[lr];B[dn];W[mo];B[no];W[jr]
;B[kq];W[lq];B[ko];W[km];B[jk];W[kp];B[fi];W[ei];B[gi];W[eg];B[ji]
;W[jc];B[ef];W[fh];B[cf];W[ff];B[dh];W[eh];B[hh];W[bd];B[ck];W[cl]
;B[bl];W[bm];B[bk];W[em];B[en];W[cm];B[cp];W[co];B[bo];W[cq];B[cn]
;W[bp];B[bn];W[ee];B[pg];W[qg];B[ce];W[cd];B[kc];W[kd];B[ld];W[kb]
;B[lc];W[jd];B[hf];W[nr];B[or];W[rj];B[jf];W[kf];B[ib];W[jb];B[hd]
;W[hc];B[ic];W[id];B[gc];W[hb];B[gb];W[ia];B[gd];W[fb];B[fd];W[fl]
;B[el];W[hg];B[ig];W[gg];B[gf];W[fl];B[gh];W[fg];B[el];W[di];B[dm]
;W[ci];B[ec];W[eb];B[db];W[dc];B[fa];W[ed];B[ea];W[ec];B[dk];W[ga]
;B[ha];W[rk];B[ga];W[sm];B[ka];W[kg];B[mg];W[mf];B[lg];W[jh];B[ih]
;W[ng];B[nf];W[of];B[ne];W[ki];B[lh];W[kh];B[li];W[kj];B[lk])
Hello everyone,
Tomorrow we look at the third game of the Meijin tournament. In this
game Yamashita sensei retakes the lead 2 games to one over Iyama sensei.
The game is attached,
Jon
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Re: [ORE] Hyperskill & Augment Miracle
I've run a WT campaign and I've come to learn that HD on attack powers are problematic. It makes combat much harder to balance right, as fights will be too easy or too hard. Be very careful letting a player do that.
Speeding bullet doesn't make much sense for guns skill. I would stack 2 or 3 levels of Go First so the character always shoots first.
Hello.
Again sorry for bad english, i'm french
Another problem about WT.
Steph is playing a cyborg, with a particular talent for firearms due
to excellent performance and computer analysis.
Think to something similar ti the gun kata in the movie equilibrium.
She wanted to apply some exstra to his firearms skill, with some
versatility, to simulate different shooting pattern.
Here's come the math:
Coordination
4d + 1wd
Hyperskill firearms
Attack, penetration 3, area 2, engulf, speeding bullet
1d (cost 15)
I used at first if/then to limit to the use of one extra at a time,
but the point gain is feeble and you can turn extra on and off at the
declaration phase, so we choose this option, knowing that as master i
would punish the abuse of "all extra on" use of this hyperskill.
ballistic computer
Attack, augment, attach to firearms, only to augment self
4hd (cost 24)
This give a 5d+ 4hd + 1w pool with a good arsenal of effects.
And here come the question: is this broken or do i missed something?
It's far cheaper to buy an augment miracle restricted to a hyperskill
to obtain hd dice boosting the effect than buying the hyperskill dice.
In the same way, buying a strong stat and a small hyperskill with
impressive extra gives monstruous effects, for a reduce cost.
--
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Zombies of the World - a field guide to the undead
http://www.zombiesoftheworld.com/the-book/
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Re: [ORE] Mass & damage relation in WT
You might get extra damage or added knockback to represent the power of the increased mass.
Hello guys, perhaps you could help me and my friend to fix this
problem (excuse my english, i'm french)
Damien plays a combat diver transformed into a sort of water
elemental.
He designed a Miracle called "hydraulic Force"
basically, he uses his own water body to exert a growing force where a
want, increasing the pressure if needed, and being capable with some
time to crush almost anything.
We simulate that with booster, to greatly increase the mass effect.
Then we came to the point where his crushing force stall to 10 dice,
period, Which somewhat broken. With his booster augment, the table
says the mass he is applying is equivalent to that of the Cheops
pyramid. Impressive! But with ten dice, he is suceptible to roll a
Width of 3 most of time... A bit light as a matter of damage...
Using hd is tempting, but pose other problem (when starting using them
for example).
Any highlights? Thanks.
Yan
--
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Re: [ORE] Kerberos Club character idea - women warriors of Africa
That's very cool.
http://blogs.smithsonianmag.com/history/2011/09/dahomeys-women-warriors
As Father Borghero fans himself, 3,000 heavily armed soldiers march into the square and begin a mock assault on a series of defenses designed to represent an enemy capital. The Dahomean troops are a fearsome sight, barefoot and bristling with clubs and knives. A few, known as Reapers, are armed with gleaming three-foot-long straight razors, each wielded two-handed and capable, the priest is told, of slicing a man clean in two.
The soldiers advance in silence, reconnoitering. Their first obstacle is a wall—huge piles of acacia branches bristling with needle-sharp thorns, forming a barricade that stretches nearly 440 yards. The troops rush it furiously, ignoring the wounds that the two-inch-long thorns inflict. After scrambling to the top, they mime hand-to-hand combat with imaginary defenders, fall back, scale the thorn wall a second time, then storm a group of huts and drag a group of cringing "prisoners" to where Glele stands, assessing their performance. The bravest are presented with belts made from acacia thorns. Proud to show themselves impervious to pain, the warriors strap their trophies around their waists.
The general who led the assault appears and gives a lengthy speech, comparing the valor of Dahomey's warrior elite to that of European troops and suggesting that such equally brave peoples should never be enemies. Borghero listens, but his mind is wandering. He finds the general captivating: "slender but shapely, proud of bearing, but without affectation." Not too tall, perhaps, nor excessively muscular. But then, of course, the general is a woman, as are all 3,000 of her troops. Father Borghero has been watching the King of Dahomey's famed corps of "amazons," as contemporary writers termed them—the only female soldiers in the world who then routinely served as combat troops.
--
Zombies of the World - a field guide to the undead
http://www.zombiesoftheworld.com/the-book/
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[Seattle Go Center] Veterans' Day Tournament
Hello Go Fans:
The Tacoma Go Club is proud to announce that on-line pre-registration is now available for the Tacoma Go Club's Annual Veterans' Day Tournament which will be held in the Esther and Gene Grant and Ben B. Cheney Foundation Art Room in the Tacoma Art Museum on Saturday, November 12, 2011. Please go to: https://www.goclubs.org/dbm/Tlogin.php to register. On-line pre-registration will close on November 4th. Pre-registrants will get a discount on the entry fee, and get a free lunch (which they can select while registering for the tournament).
On-Line Pre-registration (9/24/11 � 11/4/11) fee = $20.00 adults/$10.00 youth, and includes a box lunch from the Relish Café.
On-Line Post-pre-registration (11/5/11 � 11/11/11) - $25.00 adults/$15.00 youth. Does not include a box lunch,
On-site registration day of tournament begins at 10:00am fee = $30.00 adult/$20.00 youth. Does not include a box lunch.
This will be a three round, AGA rules tournament with 45 minutes basic time SD with a 2 second time delay. AGA or foreign country association membership is required.
Round one: 10:45am
Round two: 1:00pm
Round three: 3:00pm
Award presentation: 4:30pm (Generous cash and other prizes will be awarded).
Hotel/Airport/Ground Transportation information available at: https://www.goclubs.org/dbm/Tlogin.php.
If your AGA membership will not be current at the time of the tournament, or if you wish to join the American Go Association, I highly recommend that you re-new your membership on line at: http://www.usgo.org/org/application.html.
Please let me know if you run into any problems or have other questions about the tournament.
The Tacoma Go Club hopes to see you there.
Gordon E. Castanza (戈登卡斯坦赞), President
Tacoma Go Club
[ORE] Kerberos Club character idea - women warriors of Africa
http://blogs.smithsonianmag.com/history/2011/09/dahomeys-women-warriors
As Father Borghero fans himself, 3,000 heavily armed soldiers march into the square and begin a mock assault on a series of defenses designed to represent an enemy capital. The Dahomean troops are a fearsome sight, barefoot and bristling with clubs and knives. A few, known as Reapers, are armed with gleaming three-foot-long straight razors, each wielded two-handed and capable, the priest is told, of slicing a man clean in two.
The soldiers advance in silence, reconnoitering. Their first obstacle is a wall—huge piles of acacia branches bristling with needle-sharp thorns, forming a barricade that stretches nearly 440 yards. The troops rush it furiously, ignoring the wounds that the two-inch-long thorns inflict. After scrambling to the top, they mime hand-to-hand combat with imaginary defenders, fall back, scale the thorn wall a second time, then storm a group of huts and drag a group of cringing "prisoners" to where Glele stands, assessing their performance. The bravest are presented with belts made from acacia thorns. Proud to show themselves impervious to pain, the warriors strap their trophies around their waists.
The general who led the assault appears and gives a lengthy speech, comparing the valor of Dahomey's warrior elite to that of European troops and suggesting that such equally brave peoples should never be enemies. Borghero listens, but his mind is wandering. He finds the general captivating: "slender but shapely, proud of bearing, but without affectation." Not too tall, perhaps, nor excessively muscular. But then, of course, the general is a woman, as are all 3,000 of her troops. Father Borghero has been watching the King of Dahomey's famed corps of "amazons," as contemporary writers termed them—the only female soldiers in the world who then routinely served as combat troops.--
Zombies of the World - a field guide to the undead
http://www.zombiesoftheworld.com/the-book/
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[ORE] Hyperskill & Augment Miracle
Hello.
Again sorry for bad english, i'm french
Another problem about WT.
Steph is playing a cyborg, with a particular talent for firearms due
to excellent performance and computer analysis.
Think to something similar ti the gun kata in the movie equilibrium.
She wanted to apply some exstra to his firearms skill, with some
versatility, to simulate different shooting pattern.
Here's come the math:
Coordination
4d + 1wd
Hyperskill firearms
Attack, penetration 3, area 2, engulf, speeding bullet
1d (cost 15)
I used at first if/then to limit to the use of one extra at a time,
but the point gain is feeble and you can turn extra on and off at the
declaration phase, so we choose this option, knowing that as master i
would punish the abuse of "all extra on" use of this hyperskill.
ballistic computer
Attack, augment, attach to firearms, only to augment self
4hd (cost 24)
This give a 5d+ 4hd + 1w pool with a good arsenal of effects.
And here come the question: is this broken or do i missed something?
It's far cheaper to buy an augment miracle restricted to a hyperskill
to obtain hd dice boosting the effect than buying the hyperskill dice.
In the same way, buying a strong stat and a small hyperskill with
impressive extra gives monstruous effects, for a reduce cost.
--
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[ORE] Mass & damage relation in WT
Hello guys, perhaps you could help me and my friend to fix this
problem (excuse my english, i'm french)
Damien plays a combat diver transformed into a sort of water
elemental.
He designed a Miracle called "hydraulic Force"
basically, he uses his own water body to exert a growing force where a
want, increasing the pressure if needed, and being capable with some
time to crush almost anything.
We simulate that with booster, to greatly increase the mass effect.
Then we came to the point where his crushing force stall to 10 dice,
period, Which somewhat broken. With his booster augment, the table
says the mass he is applying is equivalent to that of the Cheops
pyramid. Impressive! But with ten dice, he is suceptible to roll a
Width of 3 most of time... A bit light as a matter of damage...
Using hd is tempting, but pose other problem (when starting using them
for example).
Any highlights? Thanks.
Yan
--
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[Seattle Go Center] ONE MORE WEEK!
This is a great time to donate. There are still matching funds available - but only for the next week. We hope you can help out! Please bring a checkbook to the Anniversary Tournament this Saturday, September 24, or donate through paypal on our website.
http://www.seattlego.org/donate/
Cheers,
Brian Allen
manager@seattlego.org
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★ BY INVITATION ONLY ★ Online SUPERSTAR's WANTED ★
[Seattle Go Center] Anniversary Tournament this Saturday Sept 24
[Seattle Go Center] Wednesday, Sept 21st Class
(;
EV[36th Meijin title match 2]
KM[6.5]
FF[3]
SZ[19]
GM[1]
PW[Yamashita Keigo]
WR[Honinbo]
DT[2011-09-14]
BR[Meijin]
RE[B+R]
PB[Iyama Yuta]
;B[pd];W[dp];B[pq];W[dd];B[qk];W[jp];B[cf];W[fc];B[cn];W[dk];B[fq]
;W[dn];B[dm];W[en];B[cq];W[co];B[dq];W[ce];B[cm];W[bo];B[em];W[gn]
;B[gm];W[fm];B[fl];W[fn];B[ek];W[gl];B[hm];W[gk];B[ej];W[gq];B[gp]
;W[fp];B[ep];W[hp];B[fo];W[go];B[be];W[df];B[dg];W[cg];B[bf];W[dh]
;B[eg];W[ch];B[cd];W[de];B[eh];W[cc];B[hq];W[cj];B[gr];W[im];B[bd]
;W[bc];B[hn];W[ho];B[in];W[jn];B[il];W[fi];B[gi];W[fj];B[ei];W[jm]
;B[hl];W[io];B[bk];W[bj];B[hj];W[fh];B[ck];W[hk];B[bg];W[bh];B[ah]
;W[ak];B[al];W[ai];B[ci];W[ag];B[aj];W[bi];B[ik];W[ij];B[kl];W[bl]
;B[cl];W[ak];B[dc];W[fe];B[aj];W[ii];B[kk];W[ak];B[ec];W[fk];B[el]
;W[gh];B[gg];W[ad];B[hh];W[hi];B[fg];W[gj];B[ko];W[lo];B[kp];W[jo]
;B[lm];W[ln];B[kn];W[km];B[kq];W[jq];B[mm];W[kr];B[lq];W[am];B[jf]
;W[mk];B[lr];W[ao];B[nk];W[pp];B[qq];W[nl];B[ml];W[pk];B[mj];W[ok]
;B[nj];W[ql];B[qj];W[oi];B[rl];W[pm];B[qm];W[pl];B[rn];W[qn];B[rm]
;W[pi];B[nm];W[he];B[hf];W[ie];B[gd];W[ge];B[jh];W[pf];B[of];W[og]
;B[oe];W[mg];B[pg];W[kg];B[if];W[le];B[je];W[ih];B[jg];W[li];B[ng]
;W[kj];B[mf];W[lf];B[mh];W[lh];B[lg];W[mi];B[ni];W[mg];B[ee];W[ed]
;B[lg];W[kd];B[kh])
Hello everyone,
My research did not avail me enough content for tomorrows class so we
will look at the 2nd game of the Meijin tournament (attached.)
Also, we will look at the small number of problems we did not get to 3
weeks ago.
I hope all is well,
Jon
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[ORE] Re: (ORE) Question on Immunity
Very true. The power as written talks only about enviroments, which
could be enough to say that the If/Then (only for immunities) should
read: 'only for enviromental immunities'. On the other hand, the power
is 'invulnerability'...
At 20 points per die (40 per Hd no less; which is a minimum of 80pts
to guarantee a success at 10) I can buy that you are impervious to
most types of harm, no matter what the source. The HAR isn't even
hardened at this cost, and if you take Flaws to reduce the cost you'll
introduce weaknesses (this goes for Immunity on it's own as well).
I don't really see a problem with it, given the points you need to
invest to be reliably protected. There are lots of ways to mess with/
stop/delay a character with even several Hd in Invulnerability though
- not everything has to be damaging to be a threat.
On Sep 17, 3:59 pm, Adam <brothrr...@yahoo.com> wrote:
> And the RAW definitely supports what you're saying. My question on invulnerability becomes, why only environmental hazards? The flaws on variable effect are only for variable effect and only for immunities, which would suggest to me any immunity at all. And that's where it seems overpowered to me, a useful quality with permanent and variable effect flawed down to 5 per die can provide total immunity to literally everything that isn't a direct attack for 20 points. Obviously ORE games are all about trust between players and GMs with a system that openly admits it can very easily be min/maxed, but this doesn't strike me as even a twinkish interpretation of a cafateria power and seems very cheap for the level off effect gained.
>
> Sent from my iPod
>
> On Sep 17, 2011, at 8:17 AM, RTAllwin <r.t.all...@chimaeral.com> wrote:
>
> Immunity does, indeed, give 'full' protection against whatever it is
> that you are immune to, whether it is a Non-Physical Attack Quality or
> an enviromental condition. It doesn't have a Defends Quality, and as
> such it cannot provide Gobble dice or armor. It doesn't protect at all
> against an attack pool that doesn't have non-physical.
> Yes, it's powerful, but remember that it only protects against a
> single effect. Compare Light Armor: 2Hd is enough to reduce an attack
> that does only Shock damage to a single point, regardless if the
> attack does 2 or 20 points.
>
> Invulnerability is a different beast; it basically combines Light and
> Heavy Armor and a broad scope Immunity to hazardous enviroments.
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*** SPECIAL NOTICE ANNOUNCEMENT ***
[ORE] Re: Monster pulse - MAOCT as a webcomic
I dig it.
On Sep 19, 9:50 pm, crash2455 <jesseda...@gmail.com> wrote:
> They could have done a little better in terms of pacing, but I'm
> intrigued.
>
> On Sep 19, 6:12 pm, Ross Payton <rpay...@gmail.com> wrote:>http://www.monster-pulse.com/
>
> > It's about two kids that have had parts of their body turned into monsters -
> > they fight off evil Men in Black and so forth.
>
> > --
> > Zombies of the World - a field guide to the undeadhttp://www.zombiesoftheworld.com/the-book/<http://www.zombiesoftheworld.com>
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Re: [ORE] Re: (ORE) Question on Immunity
And the RAW definitely supports what you're saying. My question on invulnerability becomes, why only environmental hazards? The flaws on variable effect are only for variable effect and only for immunities, which would suggest to me any immunity at all. And that's where it seems overpowered to me, a useful quality with permanent and variable effect flawed down to 5 per die can provide total immunity to literally everything that isn't a direct attack for 20 points. Obviously ORE games are all about trust between players and GMs with a system that openly admits it can very easily be min/maxed, but this doesn't strike me as even a twinkish interpretation of a cafateria power and seems very cheap for the level off effect gained.
Sent from my iPod
On Sep 17, 2011, at 8:17 AM, RTAllwin <r.t.allwin@chimaeral.com> wrote:
Immunity does, indeed, give 'full' protection against whatever it is
that you are immune to, whether it is a Non-Physical Attack Quality or
an enviromental condition. It doesn't have a Defends Quality, and as
such it cannot provide Gobble dice or armor. It doesn't protect at all
against an attack pool that doesn't have non-physical.
Yes, it's powerful, but remember that it only protects against a
single effect. Compare Light Armor: 2Hd is enough to reduce an attack
that does only Shock damage to a single point, regardless if the
attack does 2 or 20 points.
Invulnerability is a different beast; it basically combines Light and
Heavy Armor and a broad scope Immunity to hazardous enviroments.
On Sep 16, 6:48 pm, Adam Rice <brothrr...@yahoo.com> wrote:
I'm inclined to agree with this interpretation, at least from a rules balance point of view. The RAW definitely seems to suggest the total immunity but I agree that a 12 point power that offers total immunity to everything from aging to being unwillingly teleported seems a bit much.
--- On Fri, 9/16/11, Daniel Kane <daniel.m.k...@gmail.com> wrote:
From: Daniel Kane <daniel.m.k...@gmail.com>
Subject: Re: [ORE] (ORE) Question on Immunity
To: cult-of-ore@googlegroups.com
Date: Friday, September 16, 2011, 2:17 AM
My reading is that it acts like heavy armor against all non-physical attacks; the text for Immunity in the Miracle Cafeteria implies that 2hd is all you need to cancel all Useful qualities or Non-Physical attacks. I don't particularly care for 12 points shutting down any effect but "I hit you," so I'll use my version unless convinced I'm both wrong *and* crazy.
-- Daniel
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[ORE] Re: (ORE) Question on Immunity
Immunity does, indeed, give 'full' protection against whatever it is
that you are immune to, whether it is a Non-Physical Attack Quality or
an enviromental condition. It doesn't have a Defends Quality, and as
such it cannot provide Gobble dice or armor. It doesn't protect at all
against an attack pool that doesn't have non-physical.
Yes, it's powerful, but remember that it only protects against a
single effect. Compare Light Armor: 2Hd is enough to reduce an attack
that does only Shock damage to a single point, regardless if the
attack does 2 or 20 points.
Invulnerability is a different beast; it basically combines Light and
Heavy Armor and a broad scope Immunity to hazardous enviroments.
On Sep 16, 6:48 pm, Adam Rice <brothrr...@yahoo.com> wrote:
> I'm inclined to agree with this interpretation, at least from a rules balance point of view. The RAW definitely seems to suggest the total immunity but I agree that a 12 point power that offers total immunity to everything from aging to being unwillingly teleported seems a bit much.
> --- On Fri, 9/16/11, Daniel Kane <daniel.m.k...@gmail.com> wrote:
>
> From: Daniel Kane <daniel.m.k...@gmail.com>
> Subject: Re: [ORE] (ORE) Question on Immunity
> To: cult-of-ore@googlegroups.com
> Date: Friday, September 16, 2011, 2:17 AM
>
> My reading is that it acts like heavy armor against all non-physical attacks; the text for Immunity in the Miracle Cafeteria implies that 2hd is all you need to cancel all Useful qualities or Non-Physical attacks. I don't particularly care for 12 points shutting down any effect but "I hit you," so I'll use my version unless convinced I'm both wrong *and* crazy.
>
> -- Daniel
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